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Djinnibad - Nomads and Genies
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EA: nomads (desert dwelling) ruled by Djinni etc
general nomad stats prefer heat 1 normals stats except for: attack skill, defense skill: 12, MR: 11) wasteland survival all infantry strat move 2 (cavalry strat move 3 (maybe camels only 2) and carpets as all flying creatures) Troops Nomad warrior (scimitar, chaff) Nomad horse warrior (light cavalry, no lance, scimitar) Nomad horse archer (ligth cavalry, short bow) Nomad camel rider (medium cavalry; supply bonus 2; no lance, scimitar) Whirling dervish warrior (2 attacks, medium infantry, high attack/defense skill) Whirling dervish rider (2 attacks, medium cavalry, high attack/defense skill) Whirling dervish warrior on flying carpet (2 attacks, medium infantry, high attack/defense skill, flying) Roc rider: flying large creature relative high HP, strength etc, leaves roc when rider is killed Sola sacred troop, magic being, flying Jann sacred troop, magic being, ethereal; cap only Commanders Nomad scout; mounted scout, map move 3, Nomad Wazir; 0 command, 2 S, researcher mainly (sage like) Nomad Sheik; commander Efriti sacred commander, magic being, F3E1, flying Marid sacred commander, magic being, A3S1, flying Efriti Sultan commander, magic being F3E3A1H1 ?100%FEAS; cap only, flying Marid Grand-Wazir commander, magic being A3S3E1F1H2, 100% FEAS, 10% S, flying; cap only weaknesses: only horse archers, weak priest, no heavy infantry or cavalry Strength: strong magic, strong sacreds To be continued Note maybe make the scout have a flying carpet.. if you have them scouting with it seems most logical (IMHO the troops with carpets will not be usefull, maybe I'll remove them even since hwo much of those carpets do we have anyway) assassin saved for MA/LA courtesan if needed probably LA, maybe MA MA/LA no nomads any more MA/LA not ruled by the magic beings anymore, maybe a few weaker amongst the commanders in MA, certainly not as sacred troops, maybe sacred summons though, the dervish could remain as sacreds then (their ancient and sacred "desert roots) LA probably only as summons no death or blood this age PM I only wanted one of the sacred troops to be recruitable everywhere (the weakest I guess flying is weaker than etherealness right?) http://www.shrapnelcommunity.com/thr...719-genies.gif |
Re: Djinnibad - Nomads and Genies
ARG reposted in the WRONG forum
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