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AI for Mages Using Gems
I am trying to figure out how many gems I need to give a mage who is going to cast 2 low level buffs for which he has the skill and then a big spell that costs 3 gems and will need 1 gem to give him the skill necessary to cast (buffs and big spell are all in the same school).
So if I give the mage 4 gems, will that be enough? My fear is that the AI sees he has the relevant gems in his inventory and uses them to reduce the fatigue cost of the 2 buffs he is casting so when it comes time for the big spell he won't have enough gems. In that case, I guess I would need 6 gems - 2 that the AI will burn on his buffs (even though that is not what I would want), 1 to boost him so he can cast the big spell, and 3 for the big spell itself. Thanks |
Re: AI for Mages Using Gems
If the important spell is the first one scripted, you can go with just the base gem requirement. In your example and otherwise, it's generally a good idea to give extra.
IIRC, it's also an important thing to consider that mages won't use more gems than their level for certain purposes. AI gem use is a tricky subject, and mostly receives complaints when it does something you didn't want, but nobody considers it when it does what you do want. |
Re: AI for Mages Using Gems
I need the buffs to protect me from the big spell so I may not be able to do it given the gem shortage.
Thanks. |
Re: AI for Mages Using Gems
Which are the minor buffs you want to cast? If they are in the 20/30 fatigue region my experience is that they won't use extra gems most of the time. If it's going towards 50, they will almost certainly use a gem for it.
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Re: AI for Mages Using Gems
The bad thing is that they get gems left they can cast some really ugly spells, like mass protection against abysia http://forum.shrapnelgames.com/images/smilies/happy.gif So better script them some gem-using spell after the one that you want to cast. So if they have gems cast they waste it on that, not something dangerous. And if not - at least they will pick instead another spell that does not require gems.
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Re: AI for Mages Using Gems
I have always been amazed how the AI has no concept of harming its own men.
I have had an Arco human mage in a huge human army cast rain of stones against enemies that were absolutely no match for my guys, killing some mages and about a hundred of my archers. Yes, he also wiped out the Maverni opposition, but who cares? They would have been dead anyway. |
Re: AI for Mages Using Gems
Must have gone something like this: Snakebite leader, Bravo Six, for the record, it's my call. Dump everything you got left ON MY POS. I say again, I want all you're holding INSIDE the perimeter. It's a lovely war. Bravo Six Actual and Out.
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Re: AI for Mages Using Gems
Quote:
-SSJ |
Re: AI for Mages Using Gems
> Dom4?
Dom4 on a Cray supercomputer, maybe... Naah, no way. There are so many possible actions a mage can take that if you were to have even one percent of the possible 50 round battles generated, you will not host the turn on Cray in a day. |
Re: AI for Mages Using Gems
Quote:
I was wondering what % of a turn's cycles are spent on animation creation. If that was surpressed... For your specific scenario I wonder if even a single iteration might be useful. Just a thought. -SSJ |
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