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-   -   BSG shipsets (http://forum.shrapnelgames.com/showthread.php?t=38435)

Makinus April 17th, 2008 04:08 PM

BSG shipsets
 
Hello all!

With the new 4th season of Battlestar Galactica on tv i´m inspired to make a scenario for SEIV involving the series, but to make the scenario as good as possible i´ll nedd the appropriate shipsets.... can you point to me where i can finde them:

- Colonials (original series) - found.
- Colonials (new series) - ?
- Cylons (original series) - found.
- Cylons (new series) - ?
- Earth shipset - suggestions?

I´m thinking about the following factions in the scenario:
- The Rag Tag Fleet - new series colonials shipset - oxygen/rock
- Old Cylons (a la razor) - old series cylon shipset - none/rock
- New Cylons - new series cylons shipset - ?/rock
- Humanoid cylon faction - ? - oxigen/rock
- Centurions cylon faction - ? - none/rock
- Pegasus fleet - new series colonials shipset - oxygen/rock
- Earth Fleet - earth shipset - poxygen/rock

There is any way to make teatries unchangeable? Like if i set two factions to be always at war to them remain so? or partnerships?

thanks

Fyron April 17th, 2008 04:37 PM

Re: BSG shipsets
 
You can make an AI always go to war with everyone (ala Rollo's Space Monsters), but that's about it.

edit:
You'd need SE5 to be able to script certain races into always allying or always declaring wars.

Makinus April 18th, 2008 09:21 PM

Re: BSG shipsets
 
So i'll have to rethink the scenario a little....

Maybe if set the colonials with a full colonized system in a side of the map, without any population in the planets and a nearly invencible station protecting the only WP in the system, and set the RTF in another side of the map, with transport ships with pop, no colonizers and limited construction/repair capacities...

Let me tinker a little with the idea and then i'll try it, but i will create if as a SEIV game as i didn't like SEV yet, mainly because of the turn processing times...

thanks


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