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-   -   Ideas for games with weird or unusual settings (http://forum.shrapnelgames.com/showthread.php?t=38448)

moderation April 18th, 2008 06:40 PM

Ideas for games with weird or unusual settings
 
Post your ideas for unconventional games here. http://forum.shrapnelgames.com/images/smilies/happy.gif

One that I was just thinking of was a musical chairs type game designed to encourage casual play. Maybe each player would only stick with one nation for a set number of turns, after which they rotate. That way you don't get too stuck on a particular position and have some room to experiment. And of course everyone else has the same problem and advantage. Of course, I'm not sure how workable this is. Maybe it would be more feasible to rotate between teammates in a team game. Anyway, there are probably other ways of encouraging casual plays, this is just one that came to me right now.

Endoperez April 18th, 2008 06:53 PM

Re: Ideas for games with weird or unusual settings
 
Perhaps a game to promote Ballbarian's SemiRandom. AAR-type game would work best, or at least reports about all the strange independent fights everyone had.

AlgaeNymph April 18th, 2008 07:29 PM

Re: Ideas for games with weird or unusual settings
 
A game hosted by Llamaserver called "Poggle," after the last mammal on Earth*. The game will be Late Age with no human nations allowed, humanoid or subjugated-human nations being a gray area.

*Or one of the last if going by the book version of The Future is Wild.

Folket April 18th, 2008 07:53 PM

Re: Ideas for games with weird or unusual settings
 
How many LA nations are there without subjugated humans or humanoids?

Arcoscephale, human
Ermor, humanoid
Man, human
Ulm, human
Marignon, human
Mictlan, human
T'ien Chi, human
Jomon, human
Agartha, human
Abysia, human/humanoid (matter of defenition)
Caelum, looks somewhat humanoid but do have wings...
C'tis, humanoid
Pangaea, humanoid
Midgård, human
Utgård, human
Patala, humanoid
Atlantis, humanoid
R'lyeh, humanoid
Pythium, human
Bogarus, human

AlgaeNymph April 18th, 2008 08:14 PM

Re: Ideas for games with weird or unusual settings
 
Quote:

Ermor, humanoid
Abysia, human/humanoid (matter of defenition)
Caelum, looks somewhat humanoid but do have wings...
C'tis, humanoid
Pangaea, humanoid
Patala, humanoid
Atlantis, humanoid
R'lyeh, humanoid

Hey, eight; it all works out! http://forum.shrapnelgames.com/images/smilies/happy.gif

Wrana April 18th, 2008 08:16 PM

Re: Ideas for games with weird or unusual settings
 
Probably for this Poogie-type a special mod should be written... http://forum.shrapnelgames.com/images/smilies/wink.gif
BTW, the idea of scenario matches with not balance-oriented mods strikes me as good. Possible examples are BlackMoon Chronicles, WarHammer mods when they are ready as whole (& WarHammer World history certainly includes many possibilities for scenarios...)

moderation April 18th, 2008 08:26 PM

Re: Ideas for games with weird or unusual settings
 
I don't get it, would Poggle play like any other game except with the nation restrictions? It is an interesting idea in any case.

AlgaeNymph April 18th, 2008 09:25 PM

Re: Ideas for games with weird or unusual settings
 
Quote:

moderation said:
Would Poggle play like any other game except with the nation restrictions?

Pretty much. I'd also have the strength of independents set to 1, to represent the whole decline of humanity theme.

Aezeal April 19th, 2008 10:15 AM

Re: Ideas for games with weird or unusual settings
 
I'd love to play a MP game on the gangwars map I once made.. it needs to be played so it can be improved.

cleveland April 19th, 2008 12:28 PM

Astral Duel
 
Astral Duel
Battle for the Astral Plane

Small map (~10 provinces) with ALL PROVINCES INTERCONNECTED. In other words, every province neighbors every other province, simulating the dimensionless nature of the Astral Plane; thus all armies can effectively "teleport" to any location on the map. Map might be shaped like a decagon.

Would make for some very unpredictable (and possibly fun) duels.

Recommend the following special settings
-Starting PD>=50, to discourage immediate capital capture.
-Magic Site Probability=Max, to simulate magical nature of Astral plane; on the same vein, set Magic Research=Easy.
-All Landtypes=Plain, as you are battling for the featureless void.
-Change indy guardians to Ether Warriors lead by an Ether Lord, a la the "Ether Gate" spell.

I've been meaning to make a map/scenario like this for a while, but like all things Dom3, it's taken a back-seat of late.


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