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 Moving immobile commanders / pretenders Is there a way to move immobile commander units without using the teleport spell? I tried to give a tree lord a flying carpet, and although his movement rating changed from 0 to 1, it didn't work, although the description of the carpet says that it can carry up to 3 giants. BTW, what's the purpose of treelords anyway if you can't move them? Okay nice, they have nature 4, but I already need a nature 5 mage to even get one, so it's not really that great. Especially if I can get a Naiad. | 
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 Re: Moving immobile commanders / pretenders Without a spell (Cloud Trapeze I believe also works), immobile commanders are just that; immobile.  Treelords could probably use Faery Trod. I haven't used Treelords much, but they have more or less full slots, correct? Consider a Sibyl in LA Arco. If they have 3N, you can forge a Thistle Mace to get to 4N, and a Moonvine Bracelet to get to 5N. You can then summon a Treelord, give _them_ those items, and have a very high Nature magic to throw some of the global spells, or other items. This can be used with other types of magic as well. Small note: AFAIK, Sphinxes can't move at all. Not even with Magic. | 
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 Re: Moving immobile commanders / pretenders I think the Sphinx can't be moved at all, even with spells. Are there other that can't be moved by teleport? | 
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 Re: Moving immobile commanders / pretenders Treelords cannot Faery Trod, they could only move using Teleport.  If they had Astral.  Which they don't. And they have just 2 misc slots. In a similar older thread, K suggests they are prime candidates for Transformation. They are okay as Vine Ogre summoners. | 
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 Re: Moving immobile commanders / pretenders Ah, wasn't sure if they had slots or not.  They still can use a Moonvine Bracelet (and a Ring of Sorcery, if you needed that). I believe that they are unique, correct? If you Transform them, does that free up the slot they took? | 
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 Re: Moving immobile commanders / pretenders Interesting question. Should be tested. IF it's tied to unique ID, then no. If it's tied to the monster ID, then yes. | 
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 Re: Moving immobile commanders / pretenders Transforming a treelord is what I've been doing in one of my current SP games. A useful byproduct of this is that once transformed the treelord can be summoned again, since transformation seems to break their uniqueness. | 
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 Re: Moving immobile commanders / pretenders That answered my question, mindlar, thanks. | 
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 Re: Moving immobile commanders / pretenders That should qualify as a bug, no matter how useful it is.  They are unique. The transformed Treelord is still the same being, just changed. | 
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 Re: Moving immobile commanders / pretenders transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat. | 
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