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Auto-routing alternatives
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Re: Auto-routing alternatives
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Re: Auto-routing alternatives
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We should probably have more features that make it easy to gaurantee certain nations to win every game of dominions. Naa, that's a bad idea. http://forum.shrapnelgames.com/images/smilies/wink.gif -All nations have access to SCs. -All nations have access to ways of killing SCs. -Infinite chaff should not be one of those ways. I can accept the idea that chaff can be a viable way of making SCs retreat, but not a viable way of killing them. It was MY OWN chaff that caused the death of MY OWN SC, so... you need to rethink what you are saying here. video: http://www.elanhickler.com/misc/batt...tle_flash.html |
Re: Auto-routing alternatives
I do not believe SC's needs more power in any way, or we have Dom2 all over again. And yes, I know some people cry like babies when they get killed but those people just have to get over it, just like with the save game debacle. They have to understand that this is only a game where much of the fun lies in the thrill of taking risks - at least for me. I do not believe I'm alone in that feeling. So, do we really need more certainties?
I like that a vast amount of chaff can take out a power gamed SC. That way the power gamer will get even more excitement when he actually do win in such a battle, perhaps using a combination of regular units and a SC. Much more fun. |
Re: Auto-routing alternatives
Maybe Golems should get a big red lamp on their chest, that starts blinking 'bi-gon bi-gon bi-gon' when their magic energy charge is about to run out (at 50 turns into a battle).
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Re: Auto-routing alternatives
YES! That is it! http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Auto-routing alternatives
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video: http://www.elanhickler.com/misc/batt...tle_flash.html Dedas, basically because of auto-kill, using SC alone or in an army can be equally dangerous as I prove in the above video. If there was never an auto-kill feature in Dominions, I don't think anyone would be requesting it. That would be silly, wouldn't it? "My enemy's supercombatant is killing all my chaff! I think that's a bug! We need an auto-kill feature so I can press a button and make it die!" http://forum.shrapnelgames.com/image...ies/tongue.gif However, the situation is opposite. We are requesting to remove a feature that never should have been part of Dominions. |
Re: Auto-routing alternatives
I'm not sure if I read the battle correctly, but to me it seems like:
1) your undead chaff attacks the Tartarian, and is killed, perhaps after your mages rout. 2) Your Catoblepas attack the Tartarian, and are killed. 3) Your golem, which has been casting Drain Life up until now, and the enemy Tartarian finally meet each other. Your golem has attack 13, the Tartarian has defence 20. 4) They face off, your Golem has much more hp. I'm not sure if you had the battle paused while you showed the hp total of the Tartarian multiple times, but it seems your golem managed to keep the Tartarian's regen almost under check, until 5) Your Golem died. The Tartarian went on to kill the remaining longdead. Is this somewhat correct? The important phase is the longdead and tartarian left after your golem died. If there was still one of your longdead (mindless) on the battlefield, and the auto-rout started, shouldn't it be dead as well? If it was the auto-kill, everyone (including the Tartarian) would have died. I don't remember how mindlessness and routing works, but to me at least it seems like something else might have happened there. Have you generated a log and checked what it says? |
Re: Auto-routing alternatives
I think the issue here is that golems, being mindless, die when their side auto-routs.
So it wasn't the final auto-kill feature, but the behavior of golems during the auto-rout. Apparently mindless commanders behave like mindless units and spontaneously die instead of routing. Conceptually, the problem may just be that mindless commanders don't really make any sense. |
Re: Auto-routing alternatives
Sorry Endo, I wish you asked me to generate a log earlier. The turn ended late today. I guess now we can only speculate. HOWEVER! I was counting battle turns and according to my count, my golem *might* have died exactly on turn 50...
OH WAIT! I SAVED A BACKUP!... holy he** I NEVER CREATE BACKUPS! I'm not sure how to generate a log, but let me post the game files: http://www.elanhickler.com/misc/funhouseserver.zip (C'tis password: dragon / Host password: dragon) Let me know if I'm missing files. |
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