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-   -   Need a tiered research Mod for Mage age game (http://forum.shrapnelgames.com/showthread.php?t=38570)

Xietor April 28th, 2008 02:09 PM

Need a tiered research Mod for Mage age game
 
True, I could do it myself, but i am spending hours a day on other stuff for the game already-so i am looking for a volunteer.

Need a mod that will leave research paths 1-3 on normal
4-6 on hard, and 7-9 on very hard.


If anyone feels the urge, thanks in advance.

Endoperez April 28th, 2008 02:48 PM

Re: Need a tiered research Mod for Mage age game
 
That can't be modded AFAIK.

Sombre April 28th, 2008 03:12 PM

Re: Need a tiered research Mod for Mage age game
 
Quote:

Xietor said:
True, I could do it myself

Then tell us how.

Xietor April 28th, 2008 03:29 PM

Re: Need a tiered research Mod for Mage age game
 
hmm, I was taking someone's word for it on the game thread that said it would be easy.

http://forum.shrapnelgames.com/image...s/confused.gif

lch April 28th, 2008 08:12 PM

Re: Need a tiered research Mod for Mage age game
 
You could emulate this a little by starting on very hard research and putting some of the spells into the lower levels for a pyramid-like scheme. This wouldn't be consistent with normal research behaviour, though.

chrispedersen April 28th, 2008 11:53 PM

One way....
 
Approximately - and it wouldn't be easy.

Double (or triple) the cost of all spells.
And then manually lower the levels of the spells you wished to make easier (aka) level 2 & 3.

Sombre April 29th, 2008 03:13 AM

Re: One way....
 
How do you double or triple the 'cost' of level 9 spells?

chrispedersen April 29th, 2008 05:42 PM

Re: One way....
 
Set the research cost Veryhard, then lower the research levels of the spells

so for example

1,--- level 0
2 ---> level 1
3 ---> level 2....

4,5,6 --- 4,5,6

Etc.


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