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Name That Magic Site
What magic sites increase Misfortune by quite a bit?
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Re: Name That Magic Site
Without checking the DB, my guess is Doom Cloud.
Ok, what can you enter to get mechanical men? |
Re: Name That Magic Site
The Factory?
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Re: Name That Magic Site
How many ghouls do you get from Flesh Eater's Isle?
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Re: Name That Magic Site
5?
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Re: Name That Magic Site
Edit: Found everything in the database. Except... what does Vale of Infinite Horror do except 5 unrest, misfortune, and 1% chance of horror attack per turn? Pretty negative!
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Re: Name That Magic Site
It's called the Vale of Infinite Horror for a reason, though that's 1% chance of being horrormarked, not being attacked by a horror.
Misfortune increases are The Doom Cloud and Strange Opening. Scale affecting sites in general were pretty rare and most of those are either death or heat/cold. |
Re: Name That Magic Site
Magic sites with only pure negative stats... Vale of Infinite Horror is the second I've seen. Inkpot End kinda ruins your day too.
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Re: Name That Magic Site
Yes, it does, far worse than the VoIH. IIRC those two are the only purely negative ones.
Almost any of the disease sites (Inkpot End, Chillsick Swamp, Leper Fens, Plaguewater Stream, Pool of Unhealthy Rites and Crown of Darkness) make provinces unusable unless you have lots of undead or demons. Or expendable mages. Leper Fens and Crown of Darkness are worst, with 10% disease (Crown has 40% Thaumaturgy bonus), Chillsick Swamp and Inkpot End have 5% disease and the other two are 3%. A couple of other sites that one generally doesn't want in the vicinity are The Valley of Shame (1N, increases Sloth and Turmoil) and Desert (increases Heat and Death, nothing else, but needs to be scripted). |
Re: Name That Magic Site
Don't forget Robber Home or what the name was. Increases unrest, allows you to recruit Villains (woohoo!). In a former MP game of mine where I searched every province for blood sites, all I found were five Robber Homes. http://forum.shrapnelgames.com/images/smilies/frown.gif
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