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-   -   OT: Automated resizing of images ? (http://forum.shrapnelgames.com/showthread.php?t=38603)

Ragnarok-X May 1st, 2008 08:19 AM

OT: Automated resizing of images ?
 
I need to convert a load of 512x512 sized images into 128x128. Anyone knows about a automated method/tool to do so ?

narf poit chez BOOM May 1st, 2008 10:40 AM

Re: OT: Automated resizing of images ?
 
Maybe Gimp?

Ed Kolis May 1st, 2008 12:11 PM

Re: OT: Automated resizing of images ?
 
IrfanView can do that... hmm, converting SE5 portraits to SE4 size? http://forum.shrapnelgames.com/images/smilies/wink.gif

geoschmo May 1st, 2008 01:52 PM

Re: OT: Automated resizing of images ?
 
Irfan view does a great job of it. I've got a script that runs on the PBW server using irfan view which resizes, crops, and changes the flag bitmaps to jpegs and sticks them in the image folder for the game page previews.

Ragnarok-X May 1st, 2008 02:41 PM

Re: OT: Automated resizing of images ?
 
Yeah got. Its really good, you can as well rename the batch and or extensions or something. Thanks.

Fyron May 1st, 2008 02:55 PM

Re: OT: Automated resizing of images ?
 
I prefer Python's PIL library myself. Less overhead, less hassle with Irfanview's bizarre interface and interpretation of settings.. This little script helps me prepare shipsets for posting in the SEnet shipyards. I didn't have to do any resizing, but you can find info on how to do that here.

(bloody code tag sucks... stupid extra line breaks)

<pre>
# http://www.pythonware.com/library/pi...book/image.htm
from PIL import Image

import sys
import os
import re
import shutil

shipset_path = sys.argv[1]

if len(sys.argv) > 2:
if sys.argv[2] == 'se4' or sys.argv[2] == '4':
game = 'se4'
else:
game = 'se5'
else:
game = 'se5'

files = os.listdir(shipset_path)

set_name = shipset_path.rstrip('_')

out_path = 'D:/Internet/SEnet/home/modules/Shipyards/images/races/' + game + \
'/' + set_name.lower() + '/'

try:
os.mkdir(out_path)
except WindowsError:
1

# Create an empty index.html file.
index_file = open(out_path + 'index.html', 'w')
index_file.close()

portrait_match = re.compile('_portrait_[a-z]+.bmp')

mini_match = re.compile('_mini_[a-z]+.bmp')

se4_specials = [set_name.lower() + '_pop_mini.bmp', set_name.lower() + \
'_pop_portrait.bmp', set_name.lower() + '_main.bmp', set_name.lower() + \
'_bigexplosion.bmp', set_name.lower() + '_shields.bmp']

for f_raw in files:
f = f_raw.lower()

if f == set_name.lower() + '_flag_texture.bmp' or f == set_name.lower() + \
'_race_portrait.bmp' or portrait_match.search(f) != None or \
(game == 'se4' and mini_match.search(f) != None or f in se4_specials):

im = Image.open(set_name + '/' + f)
im.save(out_path + f.replace('.bmp', '.png'), 'png')

# Create a preview image.
if game == 'se5':
shutil.copyfile(set_name + '/' + set_name + \
'_LargePortrait_Dreadnought.jpg', 'preview/' + set_name.lower() + '.jpg')
else:
im = Image.open(set_name + '/' + set_name + '_Portrait_Dreadnought.bmp')
im.save('preview/' + set_name.lower() + '.png', 'png')
</pre>


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