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OpFire?
What is OpFire? And its relations to real-life (realism)?
Thanks.. |
Re: OpFire?
OpFire is firing on opportunity, e.g. when an enemy enters your field of vision, or you get fired upon and then return fire.
A unit opfires as long as it has shots remaining (IIRC), so it can be useful to not use every shot available and save some instead - particularly for AT guns or AT infantry teams. You can also use 'Y' to set the range in which a unit should opfire, really useful for ambushes or maintaining stealth on your scout units. As far as realism goes... it's just that. Using an opportunity to fire on an enemy. |
Re: OpFire?
Opfire prevents you from slaughtering defenseless units in your turn and having your units defenseless in an enemy turn - to balance atleast a bit the fact that game is turn-based and not real-time.
Units will opfire if: -the enemy wanders into their field of view and/or vlose proximity -they have shots left (experienced units might get opfire opportunities even with all shots for that turn expended) -they have good enough morale (rule of thumb, must not be retreating or routed). Long-range op-fire is good if you have plenty of ammo or accurate weapons, to blunt attacking force (esp. infantry with machineguns etc.) Short range fire is good for ambushes, esp. as there is a much higher hit chance. Opfire draws enemy fire so it is wise to cycle opfiring units and move them to prevent the God of War from descending upon them (esp. with valuable soft units as antitank guns etc.) You can set the opfire range for given units or, with CD version, you can set up opfire filter (say you can tell your main battle tanks to fire only on vehicles with front armor over 10 points and under 100 points, and only at distance of 25 hexes or less). |
Re: OpFire?
Marek,
"... - to balance atleast a bit the fact that game is turn-based and not real-time. ..." Well put! http://forum.shrapnelgames.com/images/smilies/wink.gif RightDeve " ...And its relations to real-life (realism)? ..." Bullets keep flying regardless of whose turn it is.! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: OpFire?
Quote:
In gameplay notes there's a reference: "If you have MMG or HMG, then when advancing, wait till these are set up and ready, and try to keep them outside rifle range whilst using them to hose down any located enemy (or leave with some unexpended shots for opportunity fires on enemy firing in their turn). This implies they cannot op-fire unless they've got shots remaining. So what's the deal here? Thanks for your kind attention. |
Re: OpFire?
The current iteration of the game allows op-fire even when the unit has used up all its shots in its own movement phase.
However, op-fire is still dependent on the experience and morale of the unit. A "Ready" unit has more op-fires than "Pinned". A Elite, Veteran unit has probably more op-fires than Green. Previously in the original SP game, you have to retain some fires in your own movement phase for use as op-fires in the enemy movement phase. That may be the historic reference. |
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