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Bogarus
does it strike anyone but me that Bogarus is almost custom built for communions intersped with blood sabaths?
A good Earth bless... outrageously cheap mages...top it out with an awake cyclops pretender...... a few blood slaves for reinvigorate.... |
Re: Bogarus
you've hit the nail on the proverbial head.
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Re: Bogarus
Wow.. after playing with this I am more impressed than ever.
I'm torn now however. A pretender to help with initial expansion worked great.. However bogarus has no real access to death, nature, and water. Additionally it has trouble boosting so significant levels. Interestingly, the starlets make good search mages. Also interestng - it looks as if they could do well as a blood hunting nation in late age. My initial test was Order +3, Prod 2, Growth +1, Luck -2, Magic +1, Cold -3. E10 Cyclops. I have to say it was lot of fun. The luck -2 dovetailed nicely with the fortune teller units....and through 60 turns or so I got no significant negative events. Prod +2 is the only thing I question, but with an imprisoned rainbow pretender.. your going to need something to help you expand. |
Re: Bogarus
I had some (succesful) MP experience with Bogarus, so hope I can give some advise. http://forum.shrapnelgames.com/images/smilies/happy.gif
>> However bogarus has no real access to death, nature, and water. They have death 1. http://forum.shrapnelgames.com/images/smilies/happy.gif If you manage to get at least some death income, its enough to start magically searching with dark knowledge. Afterwards, its one empower - and you can forge a booster for a total of D3 mage. Then, there are rings of sorcery and wizardry, helm booster etc. I didnt bother with it, though, and just started forging skull mentors. No nature magic hurts like hell - your army relies on numbers, so supplies are needed. Also, you cant really equip thugs without nature. http://forum.shrapnelgames.com/images/smilies/frown.gif I took a Wyrm with W3E3 and dominion 10. He did a great job at expanding, then found some earth and water sites, and then he summoned Beregynia. These are W3N2E1 mages, able to forge clam rings, wine shields etc. One of the most useful summons at your disposal. Wyrm or not, I think Bogarus pretender should be able to summon Beregini, I doubt I could've won without them. And E9 bless is (imho) unnecessary. Your mages arent sacred, and even if they were, rejuvenation spell removes all fatique from all communion slaves. The only bless I'd consider is Nature - your mages are SO old, they get diseased even with Growth 1 too damn often. Since you wont be crafting boots of youth soon, shrout of saint with a regenerating bless might let your most valuable Starets live even after he's been diseased. I had one with astral 4 - and God did I wish I had a Nature bless. Thankfully, I managed to trade for a Ring of regeneration for him. |
Re: Bogarus
Does regeneration prevents from getting additional afflictions ?
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Re: Bogarus
It makes the chance much smaller than it normally is. According to this post from 2006, turn-generation tooltips say the chance of regenerating creature getting an affliction is 1/8th of non-regenerating one.
According to FAQ, "Having regeneration will reduce your chance of getting a battle affliction by 75%." |
Re: Bogarus
The tooltips are more correct. 1/8 is 12.5% so it's a 87% reduction. The FAQ estimate is thus too low. I had to daw something out of the hat because I didn't remember the exact number.
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Re: Bogarus
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Re: Bogarus
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