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-   -   BM+FQM bug (http://forum.shrapnelgames.com/showthread.php?t=38844)

Sardia May 20th, 2008 02:38 AM

BM+FQM bug
 
I found this bug. The autocomplete for colonizing ships does not work properly, it does nothing. If I restart, it skips over the colonizing module and fills up the armor.

The version number is 1.66 and balance mod 1.4a. The FQM is beta 13.
Has this ever happened to anybody else with other mods? Where is the autocomplete derived from? Is it simply problems caused by the multiple mods interacting with each other?

I followed the instructions on the FQM help page for combining the two mods.

Fyron May 20th, 2008 03:08 AM

Re: BM+FQM bug
 
The design auto-completion comes from AI script designs. FQM has no part in such scripts.

Captain Kwok May 20th, 2008 08:04 AM

Re: BM+FQM bug
 
The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?

Sardia May 21st, 2008 04:34 AM

Re: BM+FQM bug
 
Quote:

Captain Kwok said:
The auto complete uses part of the AI's design script. Do you recall if you selected an AI minister style?

I did not select an AI.

Captain Kwok May 22nd, 2008 10:09 AM

Re: BM+FQM bug
 
Does the auto complete function design other ship types correctly?

Sardia May 22nd, 2008 04:07 PM

Re: BM+FQM bug
 
Yes. I've only seen it affects the 3 planet colonizing ship types.


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