.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Question: Philosopher ability? (http://forum.shrapnelgames.com/showthread.php?t=38851)

Maraxus May 20th, 2008 11:01 AM

Question: Philosopher ability?
 
Hi. Do you know some way (probably another unit), that gets the ability to research without magic paths, but without the productivity/sloth effect?

I'm thinking of busy little monks, copying and translating old scrolls and ... being more efficient when lazy just does not fit. http://forum.shrapnelgames.com/images/smilies/wink.gif

Edit: The name should be more precise now.

Edratman2 May 20th, 2008 12:51 PM

Re: Question: Philosopher ability?
 
I assume you want to make a unit with research only. The command would be #research bonus < value>. The value will be the research bonus.

Maraxus May 20th, 2008 01:17 PM

Re: Question: Philosopher ability?
 
Your asumtion is right.

But it is not that easy, that was my first try, too.

I guess, that is a savety measure because feebleminded researchers are 2nd in evil overlord's FAIL reasons (right after not shooting the hero when he has the opportunity).

Edratman2 May 20th, 2008 03:04 PM

Re: Question: Philosopher ability?
 
I never tried it without a path. I figured you tried that, but one can never tell. What might work is a 1% path chance using #custommagic <path> AND <1>. Doesn't completely eliminate the path possibility, but you could go a long time before one gets a path. That might allow you to get around whatever safety measures are hidden into the program.

MA Tien Chin has a 5 research point chap with a random which makes me think this might work.

Duncan_Frost May 25th, 2008 01:21 PM

Re: Question: Philosopher ability?
 
That's kinda realistic, actually. One out of a hundred monk guys might actually understand one of those scrolls!

Maraxus May 26th, 2008 10:53 AM

Re: Question: Philosopher ability?
 
Sadly, that does not get around the no magic = no research rule, only the monks with the 1% pick will get the research ability.

Since there is no obscure other researcher without magic to copy from, it's probably one thing to put on the modders' wishlist ... through I don't see it as very urgend.

Maraxus May 30th, 2008 04:52 AM

Re: Question: Philosopher ability?
 
I can't beleive nobody mentioned it yet but with the new patch there is the Iassacharite Sage, who does exactly this:
Research without sloth-influence!

Only sad point is, that it also has wasteland survival. You can change equipment, age and attributes, you can also clear the 20% random magic with #clearmagic, but wasteland survival can only be cleared by #clearspec, which also removes the special ability. http://forum.shrapnelgames.com/images/smilies/frown.gif

DrPraetorious May 30th, 2008 07:24 AM

Re: Question: Philosopher ability?
 
It only makes sense than such an ascetic would have wasteland survival anyway.

Aezeal May 30th, 2008 08:18 AM

Re: Question: Philosopher ability?
 
hmmm a new nation has pplz with 10% chance of magic but they can always research (didn't really try but says so in the text.) copy paste that one.

ow.. to late

I agree with drP. if you can survive the acolyte years of a monastry then surviving in the desert is nothing http://forum.shrapnelgames.com/images/smilies/laugh.gif


All times are GMT -4. The time now is 04:37 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.