![]() |
Atraikius, please read.
I was trying to download the Last Ork files, but was unable to do that... Am I missing something?
|
Re: Atraikius, please read.
Deleted the files while I was correcting a problem I found trying to figure out why they had started acting so pathetic. Turned out that when I reformated the Design Creation file so that I could find design types in it faster, I made a cut/past error and ended up having the Attack bases listed as attack ships, essentially cutting thier ship production in half. I removed the files while I verified that none of the changes I had made before I found the mistake had an adverse effect.
Reloaded them this morning, from what I've seen so far, thier performance is back to normal. |
Re: Atraikius, please read.
kewl
------------------ ------------------------------------ HADRIAN AVENTINE pacea@solar-outpost.com http://www.hyperionbase.com |
Re: Atraikius, please read.
|
Re: Atraikius, please read.
hehehehe, I was testing something like you did with your Armed colonizers... I like the idea, but dislike that the Orks armed colonizers could be so big (BC if I'm not wrong), and then, take several turns to be finished. Also they are expensive.
The colonizers that I was testing for the Aquilaeian, are no biggest than LC and are very cheap. |
Re: Atraikius, please read.
I was trying to keep the Warhammer 40K feel for them in which thier normal idea of colonizing is to appropriate a massive drifting space hulk, pack it with 10 times as many troops as should fit, get its engines running, and take over the first planet they found, and arming it with weapons was a must as no sane ork would be without more weapons than he could use. To me, even battle cruisers are too small in trying to fit the Games Workshop image of orks, but when I initially let them up to dreadnuaghts, those really took to long, so I compromised with letting them build them up to BC size. The time for construction I wasn't too worried about because I was trying to get them to have a slower, but steady colonization rate, and I haven't really seen them hit a point where resources are a problem, normally when I flip them over to player controlled they have been only at about 50% for their maintenance, so I have to go back to the DesignCreation file and up the numbers a bit.
|
Re: Atraikius, please read.
Ok, I can understand your view.
|
Re: Atraikius, please read.
Master Belisarius and Atraikius,
I am currently running a test with the Orks, the Aquilaeian and my Viking AI. If you are interested I can give you some feedback on how they perform. I wonder which one will send over troops first http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. Btw, I am also using armed Colonizers (no stealing honestly) because in my early tests with the AI I was annoyed how many Colonizers were shot down by pitiful ships (like neutral frigates, ughh). I am still very early in the test (haven't even encountered the Orks, yet), but I'll let you know how it turns out. What is best setting for a test anyway? I am using a small galaxy with 4 players (just me and them) and I gave the AI a low bonus. Rollo |
Re: Atraikius, please read.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Master Belisarius and Atraikius, I am currently running a test with the Orks, the Aquilaeian and my Viking AI. If you are interested I can give you some feedback on how they perform. I wonder which one will send over troops first http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. Rollo <HR></BLOCKQUOTE> Yes, sure! Please send me some feedback. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo: Btw, I am also using armed Colonizers (no stealing honestly) because in my early tests with the AI I was annoyed how many Colonizers were shot down by pitiful ships (like neutral frigates, ughh). Rollo <HR></BLOCKQUOTE> hehehe, honestly I don't care if someone want to use something that I did. Anyway, the Aquilaeian colony ships are not "armed colony ships": I only wanted colony ships with more fuel range and cloak capabilities. In my view (only my opinion, of course), strong colony ships are a waste of time (construction time), and resources. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo: I am still very early in the test (haven't even encountered the Orks, yet), but I'll let you know how it turns out. What is best setting for a test anyway? I am using a small galaxy with 4 players (just me and them) and I gave the AI a low bonus. Rollo <HR></BLOCKQUOTE> How many starting planets? With your current settings, probably you will meet one or two races very fast, and then, if you have started the game with 1 started planet, they will have a short time to develop their own empires. Although I have optimized the Aquilaeian to play without bonus, I think that always is good play at least with Medium AI bonus. |
Re: Atraikius, please read.
"hehehe, honestly I don't care if someone want to use something that I did.
Anyway, the Aquilaeian colony ships are not "armed colony ships": I only wanted colony ships with more fuel range and cloak capabilities. In my view (only my opinion, of course), strong colony ships are a waste of time (construction time), and resources." The colonizers the Vikings use are "kind of" armed. Well, you will see http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif. I don't worry about the time and cost too much (but I can see your point). I just wanted to include something I have never seen other AIs use to provide some new challenges for players. IMHO the best thing about it is that the players don't recognize a weak colonizer anymore just by its hull. "How many starting planets? With your current settings, probably you will meet one or two races very fast, and then, if you have started the game with 1 started planet, they will have a short time to develop their own empires." Only one planet. I have made contact with the Aquilaeian and the Vikings very early. I wanted it that way, because I am interested about the early stages of the AI mostly. IMHO they have to be quite strong in the beginning, when the humans are still vulnerable. *evil* HeHeHE */evil* The Aquilaeian are giving me a good run for my money, because I don't have good PDs, yet. "Although I have optimized the Aquilaeian to play without bonus, I think that always is good play at least with Medium AI bonus." I have developed and tested the Vikings without bonus so far also. I just put in a small bonus, so that at least I have some challenge. Rollo |
All times are GMT -4. The time now is 04:40 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.