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-   -   Heroes (wishful idea) (http://forum.shrapnelgames.com/showthread.php?t=38914)

MaxWilson May 23rd, 2008 03:08 PM

Heroes (wishful idea)
 
I think it would be cool if certain units (in particular heroes) came with the ability to cast certain spells even if the nation hasn't researched them yet, a la Master of Magic. A hero who can cast Warriors of Muspelheim + Fire Storm is much more exciting than just an F4 hero. I guess we can do something like this with the #onebattlespell mod command already, but I would have tons of fun with a hero who can cast e.g. Cloud of Death or Firestorm in the first year.

Hmmm, maybe I should mod this via items.

-Max

quantum_mechani May 23rd, 2008 03:16 PM

Re: Heroes (wishful idea)
 
Sounds like you should try Conquest of Elysium.

Foodstamp May 26th, 2008 01:23 AM

Re: Heroes (wishful idea)
 
Something else you should know about #onebattlespell.

If you assign a #onebattlespell to a commander and he has the paths to cast the spell naturally, he can cast the spell throughout the battle even if the spell has not been researched.

For instance, if you gave an air 3 commander #onebattlespell for Thunderstrike. He could cast Thunderstrike throughout the battle from month one on, even though the nation had not researched evocation yet.

I am using #onebattlespell heavily in my Master of Magic mod to differentiate the Wizards and the heroes and so far it has made them unique and cool http://forum.shrapnelgames.com/images/smilies/happy.gif.

Endoperez May 26th, 2008 03:27 AM

Re: Heroes (wishful idea)
 
Wow, that's great! That's even better than what I had wished for in an ancient Dom 3 wishlist.

Kristoffer O May 26th, 2008 01:00 PM

Re: Heroes (wishful idea)
 
Thats cool ! http://forum.shrapnelgames.com/images/smilies/happy.gif

MaxWilson May 26th, 2008 05:44 PM

Re: Heroes (wishful idea)
 
Excellent! Thanks, Foodstamp.

Endoperez July 29th, 2008 05:00 PM

Re: Heroes (wishful idea)
 
Quote:

Foodstamp said:
Something else you should know about #onebattlespell.

If you assign a #onebattlespell to a commander and he has the paths to cast the spell naturally, he can cast the spell throughout the battle even if the spell has not been researched.

For instance, if you gave an air 3 commander #onebattlespell for Thunderstrike. He could cast Thunderstrike throughout the battle from month one on, even though the nation had not researched evocation yet.

I'd just like to point out that this doesn't work out quite like Foodstamp thought.

First, the spell his caster was casting was researchlevel 0, school -1 when it was cast repeatedly.

Second, it was a summon spell. In at least some cases, #onebattlespell targets the caster. Understandably, casters Thunder Striking themselves dead before battle starts and you can see what is happening can be frustrating. I'm not sure when this happens, but I suspect no viable targets being in range is one option.

It can still be great tool, but it seems like I won't be able to use it to create a hero that could cast Petrify from the turn he showed up, even once in battle (unless I want him to petrify himself).

Xietor July 29th, 2008 05:13 PM

Re: Heroes (wishful idea)
 
In the Throne of Heroes, the Middle Age update to WH 1.8, one of the Caelum Heroes casts grip of Winter at the start of each battle. Yes, the Yeti! He is always accompanied by icy winds
and snow. brrrr.

It works and has been tested. And it works from turn one.
Summoning spells do autocast for zero fatigue the entire fight
with #onebattlespell, but i find it is overpowered to have monsters spammed at zero fatigue the entire battle.

Endoperez July 29th, 2008 05:37 PM

Re: Heroes (wishful idea)
 
Oh, was it you or someone else that used RITUAL summon spells as #onebattlespells? Those had mist-type lasting effect if I understood the situation correctly; they kept summoning each turn.

JimMorrison July 29th, 2008 06:07 PM

Re: Heroes (wishful idea)
 
Quote:

Endoperez said:
Quote:

Foodstamp said:
Something else you should know about #onebattlespell.

If you assign a #onebattlespell to a commander and he has the paths to cast the spell naturally, he can cast the spell throughout the battle even if the spell has not been researched.

For instance, if you gave an air 3 commander #onebattlespell for Thunderstrike. He could cast Thunderstrike throughout the battle from month one on, even though the nation had not researched evocation yet.

I'd just like to point out that this doesn't work out quite like Foodstamp thought.

First, the spell his caster was casting was researchlevel 0, school -1 when it was cast repeatedly.

Second, it was a summon spell. In at least some cases, #onebattlespell targets the caster. Understandably, casters Thunder Striking themselves dead before battle starts and you can see what is happening can be frustrating. I'm not sure when this happens, but I suspect no viable targets being in range is one option.

It can still be great tool, but it seems like I won't be able to use it to create a hero that could cast Petrify from the turn he showed up, even once in battle (unless I want him to petrify himself).


Well if the spell has a Range 100, shouldn't that pretty well resolve the issue? And you can make a new version of whatever spell just for that unit, that has a longer range, can't you? Though if there is some other predilection towards self targeting, then I don't know what to say - other than only use offensive spells if you can make the caster immune to them. http://forum.shrapnelgames.com/image...ies/tongue.gif


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