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SEIV inspired games
Suggested this a while back and I've been thinking about it more and more.
It sems to me that we have a disproportionately high number of programmers on this forum. We also appear to have quite a lot of people with plenty of spare time. If there's any crossover between these two demographics, here's something to keep you busy... ************* !SEIV sub-games! ************* We all know what it's like waiting for a particularly large turn to process, and if/ when TCP/IP is implemented we'll all be waiting around even more. What we need is a little SE4 inspired subgame to play while we wait. I'm thinking perhaps a little card game, tetris or a space invaders clone. Nothing requiring too much concentration (ie chess, or another 4X game- that would be stupid), just somthing to keep the brain ticking over between turns. Obviously multitasking a second game will slow down your turn processing evn more, but who cares? We won't be bored=-) Of course the cleverest programmers would take images / data from the SE4 directories to use in the sub-game. For example, a card game might replace the Jack/ Queen/ King images with warship pictures. How about a Whack-the-Mole game which uses the racial portrait images? A defender clone could take the attack/ defence bonuses of each race into consideration as you shoot at their ships... you get the idea. Anyone interested in picking up the gauntlet? I wish I was a programmer, because I have loads of ideas but I can't do anything with them. *sigh* MM have already "officialised" at least one community project (PBW) and Matryx's mod launcher could be next. I've heard rumblings of a screensaver, so why not a sub-game? If it's good enough it might even make it onto a future SEIV expansion pack disc. If they felt inclined Shrapnel could even sponsor this as an official competition, with a token prize (like a big promotion on the forum Boards=-) for the best game. Come on then, who's interested? Let's get the ideas flowing... [This message has been edited by dogscoff (edited 15 August 2001).] |
Re: SEIV inspired games
Not that SE4 based mini-games are bad, but I usually spend my turn-processing time browsing these Boards.
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Re: SEIV inspired games
I myself have never seen a turn take long enough to process that I needed to kill time until it finished.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
Re: SEIV inspired games
The kind folks at PBW process all my turns...which is a good thing given the antiquity of my computer.
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