![]() |
Ministers Modding?
Not ever having done any mod work, this may be a question of ignorance, so please excuse me if it is.
A number of mods have been done which produce better choices by the AI. Is this something that can be transferred over to the Ministers function? For example, can I somehow give my construction minister the good decision making skills of the Rage? Or do the modifications of the different races represent a combination of tweaking all the ministers to represent a whole which is greater than it’s parts? Finally, if this has already done, could someone be kind enough to point me in the right direction to find it? Thanks! |
Re: Ministers Modding?
Yeah! Try choosing the Rage shipset, & make the minister setting "use style from race".
Then you'll have the Rage asministers. I don't think there is anything you can do about how ministers move your ships around randomly, or obsolete your designs, but you'll have something a little better to work with. |
All times are GMT -4. The time now is 02:15 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.