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-   -   Tartarians in 3.17 (http://forum.shrapnelgames.com/showthread.php?t=39006)

calmon May 29th, 2008 05:22 AM

Tartarians in 3.17
 
Well i don't think 25% (not growing!) insanity helps much against the dominance of the tartarians in late game.

Isn't it possible to stop healing the undeads via chalice and gift of health? This would hurt them and its also thematic.
I can't believe the chalice was created to mainly heal undead afflictions!

I would also modify gift of reason. You could split the spell into different spells which effect only one (or 2) size category. So GoR a human (size 2) could cost 10-20 gems and a size 6 unit cost more like 30-60.

llamabeast May 29th, 2008 05:31 AM

Re: Tartarians in 3.17
 
I think modifying the Chalice and GoH sounds like a very good idea. I would leave GoR though. For most purposes GoR is already expensive at 20 gems.

Cipher May 29th, 2008 06:58 AM

Re: Tartarians in 3.17
 
Some of your main SC will be insane in critical battle, it might influence the whole war, in my opinion.

fantasma May 29th, 2008 07:07 AM

Re: Tartarians in 3.17
 
What I really do not understand is why they are so cheap to summon? Even a crusher cost 15 gems. I know, the requirements are much lower, but still...

Endoperez May 29th, 2008 07:54 AM

Re: Tartarians in 3.17
 
One quarter of your SCs being unavailable any given turn seemed very harsh for me. Your raiders can be caught without teleporting, and the casters who protect your armies with gem-expensive spells will force your whole army to stop when they go insane. If they stay behind with Flying Boots to fly back to the army, teleporters or Mind Hunters can kill them.

I haven't been on the receiving end a tartarian spam, but the insanity should make them much less useful.

Twan May 29th, 2008 08:17 AM

Re: Tartarians in 3.17
 
I think the change is fine as it is, I'd happily trade 5 tartarians with 25% insanity for one reliable elemental royal.

Tartarians will only continue to be the most popular chassis in endgame because there is no other cost effective *non unique* choice. As soon some cost effective level 9 summons of *non unique* SCs *with magic if you gor them and more than 2 item slots* will be added I'm sure tartarians with insanities won't remain the most popular, even if they cost 10 gems and the others 2 or 3 times more.

The other option : making all SC summons *not* cost effective would be a very bad idea for the game, as hordes of SCs are needed to do anything once endgame spells are researched.

SCs don't dominate endgame, they are just the main counter to the battlefield magic dominating it.

llamabeast May 29th, 2008 10:20 AM

Re: Tartarians in 3.17
 
Is their insanity the same as everyone else's insanity? Do they also ftaghn and stuff?

Jazzepi May 29th, 2008 10:23 AM

Re: Tartarians in 3.17
 
Quote:

Twan said:
I think the change is fine as it is, I'd happily trade 5 tartarians with 25% insanity for one reliable elemental royal.

Tartarians will only continue to be the most popular chassis in endgame because there is no other cost effective *non unique* choice. As soon some cost effective level 9 summons of *non unique* SCs *with magic if you gor them and more than 2 item slots* will be added I'm sure tartarians with insanities won't remain the most popular, even if they cost 10 gems and the others 2 or 3 times more.

The other option : making all SC summons *not* cost effective would be a very bad idea for the game, as hordes of SCs are needed to do anything once endgame spells are researched.

SCs don't dominate endgame, they are just the main counter to the battlefield magic dominating it.

IMHO they're also extremely inexpensive. Tarts only cost 25 nature gems and 10 death gems. An air queen costs, what, 50 air gems?

Jazzepi

thejeff May 29th, 2008 10:27 AM

Re: Tartarians in 3.17
 
And also come insane and afflicted, so unless you get the Chalice or GoH, which will be expensive, you need to get them in bulk to get usable ones.

Edi May 29th, 2008 10:52 AM

Re: Tartarians in 3.17
 
Quote:

llamabeast said:
Is their insanity the same as everyone else's insanity? Do they also ftaghn and stuff?

Different from R'lyeh insanity wrt what they may or may not do.


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