.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Beowulf-new version released (http://forum.shrapnelgames.com/showthread.php?t=39011)

Xietor May 29th, 2008 02:04 PM

Beowulf-new version released
 
http://www.mediafire.com/?z1d4zsim9nx

This mod is not new, but it has been changed. It is a good mod for new players that are struggling with the AI, or for veteran players that just like commanding a hero at the start of the game.

The new version-

1. gets rid of the old age of crones. New players may not like micro that comes with old age(and some veteran players may not either).

2. Adds a capital only Knight of Avalon Commander. Knights of Avalon get a map move of 3 and forest survival, but curiously no commander for Man has a map move of 3 and forest survival. That is fixed in Beowulf.

Humakty May 29th, 2008 05:11 PM

Re: Beowulf-new version released
 
I think Man could effectively use some boosts, being a hard faction to play past early game. Like Ulm. (newbs are often attracted by factions with a strong army, those have a hard mid/late game).


All times are GMT -4. The time now is 09:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.