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What could we steal from other fantasy games...
...implement it in this game in order to make dominions 3 even better? How about an item forge where one can choose the ingredients based on ones magic tech a la Age of wonders shadow magic and pay for it with gold/magic gems?
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Re: What could we steal from other fantasy games..
Let's steal the peasants from Warcraft 2. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: What could we steal from other fantasy games...
1) The ability to create and change events
2) The ability to setup planned events for a map 3) Allowing for a scriptable AI allowing the community to make the AI opponents more wise. 4) Improved diplomacy settings and official in-game agreements 5) Introduce a changing black market for the buying and selling of items lost in battle, gems, slaves, beasts, and secret spells. 6) Advanced Game Setting to increase/decrease battle turn limits. *important as computers continue to become more powerful* 7) Advanced Game Setting to increase/decrease unit and commander limits. *important as computers continue to become more powerful* |
Re: What could we steal from other fantasy games..
Um Weimaar, we already have a very comprehensive magic item forging system.
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Re: What could we steal from other fantasy games...
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Re: What could we steal from other fantasy games...
I dont really think that adding the ability to design items/units to a game really adds anything, anyway. In the end, everyone ends up building basically the same thing just due to the demands of the game.
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Re: What could we steal from other fantasy games...
Does dominions really need to steal ideas from other fantasy games?
I think its the other way around really, other fantasy games need to look at dominions and embrace originality and individuality which dominions has in vast amounts. |
Re: What could we steal from other fantasy games..
Seriously though, Dominions could stand to steal a number of UI improvements from other games that would make units easier to manage. For instance, being able to create "stacks" of commanders a la Warlords II that you could easily reorder would help a lot with mid and late-game micromanagement nightmares.
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Re: What could we steal from other fantasy games..
Mid- and late-game I start renaming my commanders to their job titles. An indy priest who's supposed to go to province #49 and build a temple becomes "Build 49". The first thing I do on a turn after checking battle outcomes is to cycle through the commander list and do all the pre-determined moves. Build 49 moves one province closer to province #49, Forge-Boots forges another Earth Boots, Shuttle Fom moves a stack of units one step closer to my Fomoria stack, etc. All of this is done mindlessly before I start making hard strategic decisions like where to move real armies.
-Max |
Re: What could we steal from other fantasy games..
Yeah, I've started renaming my pretenders that way as well. There's a few things I don't like about this system though. The first one is that it makes can spell out your intentions to other players which can be a bad thing. But the bigger problem is simply that you can't display that many characters from the strategic map. Also renaming your commanders every turn to keep things straight is a bit annoying since I also rename my mages according to their random picks. Finding a better way to organize all the various bits of information: magic picks, orders, battle groups, communion configurations, etc. would make the management part of the game more enjoyable.
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