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-   -   Flying and Seiges (http://forum.shrapnelgames.com/showthread.php?t=39142)

Ironhawk June 5th, 2008 02:34 PM

Flying and Seiges
 
So, in two games now, I've encountered problems with my flyers during a seige. What will happen is that the flyers, instead of flying over the wall and attacking accessible troops, will instead just fly to the back of any units clogged up at the gate and then just mill around like idiots.

I thought originally that this might be due to the morale/flanking interaction. But in a turn I just played, I had sacred, blessed demons who failed to fly over the wall (I think thier morale was like 15!). So I dont think its morale and there were no spells in play to prevent flight.

Has anyone else seen strange behavior like this?

sansanjuan June 5th, 2008 02:42 PM

Re: Flying and Seiges
 
Quote:

Ironhawk said:
So, in two games now, I've encountered problems with my flyers during a seige. What will happen is that the flyers, instead of flying over the wall and attacking accessible troops, will instead just fly to the back of any units clogged up at the gate and then just mill around like idiots.

I thought originally that this might be due to the morale/flanking interaction. But in a turn I just played, I had sacred, blessed demons who failed to fly over the wall (I think thier morale was like 15!). So I dont think its morale and there were no spells in play to prevent flight.

Has anyone else seen strange behavior like this?

IH,
I know the battle you speak of http://forum.shrapnelgames.com/images/smilies/wink.gif and wondered the same. That would have saved about 1000 of your bone fiends from wither bones. Though of course your Jags carried the day eventually.

Made me wonder if the ultimate choke point tactic for a castle being stormed would be to just stack center placed formations one after another (front to back) with the front guys on guard commander and the rear on attack closest for gate swarm. My flank units were worthless as is and should have been on holdx4 attack closest I think.

-SSJ

DonCorazon June 5th, 2008 02:48 PM

Re: Flying and Seiges
 
I thought a Storm was cast in that battle?

Meglobob June 5th, 2008 02:53 PM

Re: Flying and Seiges
 
I have used flyers to successfully attack rear during storming castle battles, (as Caelum), I have always had overwhealming force however when doing so. They have always cleared the walls, usually place top right/bottom right pretty much up against the walls. Few, however made it to the rear, usually got tangled up with opposing flanking enemy forces.

Ironhawk June 5th, 2008 04:54 PM

Re: Flying and Seiges
 
DC: No storm was not cast - you can see the flyers fly up to the clogged gate, but not past it.

Meglobob: So you put your flyers farthest forward and used Attack Rear?

K June 5th, 2008 04:59 PM

Re: Flying and Seiges
 
What kind of castle was it?

Sombre June 5th, 2008 06:16 PM

Re: Flying and Seiges
 
It sounds like they decided to attack a target who was involved in the gate melee and couldn't get to it/them.

MaxWilson June 5th, 2008 06:23 PM

Re: Flying and Seiges
 
Each squad picks its target indepently. You have a better chance of some of them making it into the castle if you have many squards all set to "Attack Rear" than if there's just one big one. Like Sombre said, if they pick a target squad that's in melee they'll just line up at the gate with everyone else.

(Actually, "Attack Archers" may be a better bet than "Attack Rear".)

-Max

Meglobob June 5th, 2008 06:42 PM

Re: Flying and Seiges
 
Quote:

Ironhawk said:Meglobob: So you put your flyers farthest forward and used Attack Rear?

Yes.

Ironhawk June 5th, 2008 06:43 PM

Re: Flying and Seiges
 
Max: Attack Archers was actually the order used in this case. Well, Hold and Attack Archers. But, while there were archers still alive on the field, they were not attacked.

K: Not sure what kind of castle. Whatever (LA) Utgard's capital is.


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