![]() |
RAND REDUX - ASHDOD WINS (Calmon)
Hello:
This is the thread for the second Dom 3 RAND game. This is a RAND game because: 1. Nations will be randomly assigned; 2. Players will be anonymous until they are defeated (the non-playing host will know the ID of players); and 3. There will be no diplomacy of any kind. One player once described a RAND game as like playing single player but with human AI�s. This is a PBEM game (that is, Play By Email). The Settings: Era: Middle Age Map: Rim of Darkness Victory Condition: VP's in player capitals; Need 7 to win. Conceptual Balance Mod (Full Boat) Ver. 1.21 Indies 7 Site Frequency 50 Money 100 Resources/Supplies 100 Random events common Score Graphs on Hall of Fame 15 Standard Research Renaming Off Hosting schedule: Daily turns through Turn 15, and then switch to a Sunday / Tuesday / Thursday schedule. Deadlines will generally be at 9:00 p.m. Boston time. Here is a link re Boston Time for your convenience. Boston Time The nations in the game are: Abysia (Wraithlord) Ashdod (Calmon... who lead them to VICTORY!!) Caelum - Played by Don_Corazon; Dead Turn 16 C'Tis - Played by Quantum Mechani / Baalz; turned AI on Turn 37 Ermor - Played by Zeldor, and then Anticipatient; Turned AI on Turn 40 Jotunheim - Amhazair Machaka (Moderation) Marignon - Lingchih Pythium - Played by Ramshead; Went AI turn 43. R'lyeh - Atul Shinuyama - Played by Micah; Dead turn 24 Tien Chi - Zensei Ulm - Shmonk The players: 1. Micah (Shinuyama) 2. Moderation (Machaka) 3. QM (C'tis) 4. Wraithlord (Abysia) 5. Calmon (Ashdod = Winner) 6. Amhazair (Ulm) 7. Atul (R'lyeh) 8. Don Corazon (Caelum) 9. Zeldor (Ermor) 10. Zensei (Tien Chi) 11. Ramshead (Pythium) 12. Lingchih - Marignon 13. Shmonk - Ulm Pasha |
Re: RAND REDUX
Ano bumped the old thread, i think he's also interested.
Whats up with Jurri? Wasn't it ironhawk who was late to join in the last game and we promised to ask him before starting a new one? (i'm not sure it was RAND) I would really like to see a big amount of experienced players in this game! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: RAND REDUX
Is this game open to anyone or are the players already selected(the list in the OP)?
|
Re: RAND REDUX
I really like the old victory condition. 50% of the capital only VPs. I mean the game was far away for being too long and non-fortified VPs can really lead to a frustrating teleport/cloud trapeze attack win. Do you remember our last RAND game? Fomoria (Micah) had won this far earlier by just sending his blessed trapezing giants to any unprotected VP.
Sure he won anyway but it was decided in the endgame. This game is without fomoria but pythium/marignon angels or just stupid beaming tartarians aren't much better! And last but not least... thanks for hosting pasha. You do a really great job! http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: RAND REDUX
@ Zenzei: The game is currently full, but I will put you on the waiting list, Zenzei, if that changes.
@ Calmon: Jurri is taking a break for now. Ano was originally going to play, but it's my understanding that he'd rather not play if the CB mod is used. I don't think Ironhawk likes RAND games (it was the Alexander game that he was late for). Pasha |
Re: RAND REDUX
Yeah, just yeah! I just hope I get some decent nation that time, not Atlantis http://forum.shrapnelgames.com/images/smilies/happy.gif Hmm... I would be really happy with some resource heavy nation for a change, never really played them.
|
Re: RAND REDUX
I am happy with any victory condition, because I am just hosting. We'll got with whatever the majority of players prefers, if there is a clear preference.
VP's in capitals is a good way to go, of course. Or, we could do a % of provinces with no VP's, etc. Whichever. |
Re: RAND REDUX
@Pasha: Okay
|
Re: RAND REDUX
I'm gonna put in a vote for Cap-VPs. They're important enough provinces that doming them isn't unreasonable once it's late enough in the game where a teleport strike force could happen, and they'll come with a fort unless someone goes crazy with the whole scorched earth thing. Unforted VPs just beg for aerial assault.
A province % would also be fine, though I'd prefer to see a "take and hold for 3 turns" condition with a reasonable % instead of having to set the % artificially high to make a teleport scenario impractical. Obviously this means there would have to be some hand-counting going on since the game ends immediately otherwise. I like the cap idea best though, it's more fun having actually important provinces to protect instead of just getting hit by 10 ghost riders and teleporting raiders a turn as the whole world tries to keep your prov count down late game =) |
Re: RAND REDUX
Quote:
|
All times are GMT -4. The time now is 06:37 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.