![]() |
Andean Zorro - MA/diff_research/VPs - game started
Game: Andean Zorro
Admin: Omnirizon Server: llamaserver Map: Cradle Era: Middle Age Players: 10 Indies: 7 Special Sites: 50 Money/Resource/Supply: 100 Randoms: common Scores: on HoF: 10 Research: difficult Victory: VP (half of capitals) Cheats: no using the cheap battlefield spell combos (can't recall them off the top of my head, but I will spell them out if necessary; most people should know what they are and know better any way.) Mods: Worthy Heroes (no CBM) Players: Omni - Shinuyama Calahan - Pangaea BigDisAwesome - Ashdod Niarg - R'Lyeh Dragar - Abysia Kheldon - Caeleum Cerlin - Eriu Janim - Marignon DonCorazon - Pythium Anticipatient - Ermor Welcome to the debut game for the Zorro series! Zorros are 'false foxes' native only to S. America. They come from the genus Lycalopex (also known as Pseudalopex), as opposed to the genus Vulpes who are considered the 'true' foxes. http://en.wikipedia.org/wiki/Pseudalopex The concept for this series will be to make magic a more defining characteristic for players throughout the game. Thus, players cannot depend on just researching everything by almost turn 60. Rather, players will have to pick and choose magic, either specializing in one or two schools, and dabbling in others, or being a jack-of-all-paths and getting midway into most of them. To accomplish this concept, VP victory will be used (as that somewhat limits how long a game can last) with difficult research (to slow down research, obviously). The idea is to come up with a either a cumulative or percentage of VP balance that makes games last only long enough for players to be able to access and use the upper levels (8+) of only one or two magic paths, or mid-levels (4-5) of most of them. This will make magic a more defining characteristic. Players will have to think more about what paths they want to use, because ideally they will only be able to really get into one or two of them and be able to use them before the game ends. Conj+Const for SCs? Evo+Alt for Battlefield? Ench+Thau for Rituals? or maybe some other combination. This game will be Andean Zorro, also known as the Culpeo. It is most commonly found on the western slopes of the Andes. http://en.wikipedia.org/wiki/Culpeo |
Re: Andean Zorro = MA; diff research/VP victory -
Zorro! http://forum.shrapnelgames.com/image...ies/tongue.gif Sorry, I couldn't resist. >.> I'm in too many games to pick up another one just yet, but I wanted to pop in and say "cool stuff!". And to suggest maybe your concept might work well with sites bumped to 50 or something. Just a thought!
|
Re: Andean Zorro = MA; diff research/VP victory -
thanks for the suggestion. with players held to the less efficient lower level magic a bit more, higher sites might make great sense.
if there's support for such a change, we can of course do it. |
Re: Andean Zorro = MA; diff research/VP victory - open
Count me in. I'll take Pangaea please.
Indies - 7 (Yes Yes!) Map - Cradle (any map is fine by me) Score Graphs - On (think graphs off and cumulative VP's might allow a nation to win without other nations even knowing about it) Cumulative VP Formula - Your suggested formula seems ok, although I would add that with that many VP points available, that the required VP should be set to maximum (can't remember if that's 50 or 60?) |
Re: Andean Zorro = MA; diff research/VP victory -
I think I'll join this one. I'd love to try out the new nation Ashdod. Looks like I have some research to do on them now.
|
Re: Andean Zorro = MA; diff research/VP victory -
Oh and I'm up for just about any game setting. Although I think VP's should exist in capitols. Makes it less of a rush to the VP's.
|
Re: Andean Zorro = MA; diff research/VP victory -
I agree with the VPs in capitals, although it does mean that everyone knows the starting positions.
I'll take R'Lyeh Map: depends on number of players. Indies: 5-7 Graphs: Off Victory when one player controls half the capitals. |
Re: Andean Zorro = MA; diff research/VP victory -
when are you going to start?
|
Re: Andean Zorro = MA; diff research/VP victory -
we will start whenever we have at least eight players and people think we have enough players.
also, is there any support for using CBM? I'd like to, but we can put it to vote. |
Re: Andean Zorro = MA; diff research/VP victory -
I'd rather not. It's not that I have something against it, but I don't want to have to relearn stats or spells.
|
All times are GMT -4. The time now is 07:23 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.