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A rounding problem with population
Long ago I took a province with 600 people in it. My dominion is long since imposed, growth 3.
It's still got 600 people in it. Obviously, it's not growing enough per turn and the growth is being rounded down to zero. |
Re: A rounding problem with population
The gene pool shr<font color="red">a</font>nk too much, and now everybody is related and can't marry each other. http://forum.shrapnelgames.com/images/smilies/wink.gif
-Max |
Re: A rounding problem with population
Well, it only counts in 10s, it's not exactly rounding. The pop is actually counted in memory as 60, and is not increasing by 1, or even .5 and therefor won't go up. You'd need about 850 pop to get it to grow even with G3, it looks like.
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Re: A rounding problem with population
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I think this should be special-cased: If the growth rate is positive the population should grow by at least the minimum possible amount. Note that this would also address LA Ermor, LA R'yleh and Hinnom depleted provinces. |
Re: A rounding problem with population
Hardly, as +10 per month would still take 85 turns (7 years) to reach just 850 (where Growth 3 can first make an influence according to you guys.)
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Re: A rounding problem with population
What happens with population decrease?
Is that also the same way, so a population that would drop by less than 10 doesn't drop at all? Or does the decrease round up, so it drops by 10 every month? |
Re: A rounding problem with population
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Re: A rounding problem with population
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So a change to making growth scales give the minimum population growth would be a huge and IMHO welcome change. Of course you are correct that until 850 pop is reached the difference between growth 3 and growth 1 will be zero, but that is not what is so bad about the death dom of Ermor et al. Nor what is good about growth 3. Growth 3 only really pays off in big pop provinces. A pop 20000 province becoming a 40000 one (after X turns) gives a big income boost. But a 2000 to 4000 jump is still not giving a lot extra even if in percentage terms the growth is the same. |
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I had another thought--it should only apply if there are people next door. People can't move in unless they are there to move in. |
Re: A rounding problem with population
Loren wrote: "it just seems so wrong that a depopulated province doesn't ever recover. People would move in!"
Pre-industrial non-nomadic people didn't move very often. As in, peasants generally spend their entire lives within a day or two's walk of where they were born. What are the existing ways to increase population in Dom 3? Offhand I can think of: * Growth scale, as discussed here. * Random events, which are more likely in situations... such as having positive growth scale. * Wishing for population. |
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