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Ai Research .txt and Unique Techs
In the mod that I have created I have 8 unique techs that must be found. 2 of them have research levels associatied with them ( one 12 and the other 14 ).
If you do not mention them in the AI research file will the AI research them ??? And if you do mention them how do you do it without any wierd things happening ? Another question if you leave out the research file what will the race research strag. be ? Thanks for your replys in advance |
Re: Ai Research .txt and Unique Techs
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>If you do not mention them in the AI research file will the AI research them ???
And if you do mention them how do you do it without any wierd things happening ? Another question if you leave out the research file what will the race research strag. be ?<HR></BLOCKQUOTE>If you do not mention something in the research file, AIs will not research it. One notable exception is mines. When an AI runs into a minefield, Mines research is automatically added to the research queue. If you indicate that the AI should research a tech, I am pretty sure they will ignore it until the tech area is available. You may find that the AI will go off on a tangent to research the discovered tech. If you leave out the research.txt file, It may default to one of the research paths from the AI folder. |
Re: Ai Research .txt and Unique Techs
Now what happens if I mention eveything. like in this file???? This is every item that can be reasearched
------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: Ai Research .txt and Unique Techs
Err, crud. I'm wanting to move Mine Sweepers into a seperate tech area. But when the AI hits mines, it will research mines.. and not get the sweepers!
Guess I better fudge. I suppose to easiest- abet a bit confusing for a human player- would be to switch the names. Or call it Mines and Explosive Mines.. Phoenix-D |
Re: Ai Research .txt and Unique Techs
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Err, crud. I'm wanting to move Mine Sweepers into a seperate tech area. But when the AI hits mines, it will research mines.. and not get the sweepers! Guess I better fudge. I suppose to easiest- abet a bit confusing for a human player- would be to switch the names. Or call it Mines and Explosive Mines.. Phoenix-D<HR></BLOCKQUOTE> Try it and see if it works. I've put sweepers in a seperate (cheaper) tech field in my personal mod. I've setup all the AIs to research it fairly early so I'm not sure if they would respond properly when hitting mines or not, but they do build sweepers. You can just set it up and then start a game and look to see if the AI assumes that "mines" are what it has to research or if it looks up what it needs to get sweepers. |
Re: Ai Research .txt and Unique Techs
Now that I am beginning to understand the ai research file I must say that it is/was a good way of setting up the research path.
I now see why the Rage are a hard race to fight. And the Pyrochette AI research file is well written. Hats off to those AI developers and all others that are not mentioned in this thread. And a hats off to the TDM-Mod pack people for gathering it all and making it work. I am learning. Thank you all. ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
Re: Ai Research .txt and Unique Techs
That default text works. And to alter any of the races I just add it on to their reseach tracts at the right places. That way all my modded research gets completed by the computer.
Now to get going on what they build on their planets ------------------ L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+ |
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