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-   -   Developer Suggestion for PBEM (http://forum.shrapnelgames.com/showthread.php?t=39499)

chrispedersen June 29th, 2008 09:11 PM

Developer Suggestion for PBEM
 
Problem: Player sends two files, in rapid succession.
Due to vagaries of email, there is no way to know which is the appropriate .2h

If you put a sequential counter with each turn file, an email host could tell when a trn file was skipped, which was the appropriate one etc.

aka 00001, 000002, 000003 incrementing with each .2h creation.

lch June 29th, 2008 10:02 PM

Re: Developer Suggestion for PBEM
 
Doesn't work with subs. Bad idea.

JimMorrison June 30th, 2008 02:40 AM

Re: Developer Suggestion for PBEM
 
It may be easier for the human to bear the responsibility of knowing better than to send 2 emails close enough to eachother that there is a risk. http://forum.shrapnelgames.com/images/smilies/wink.gif

lch June 30th, 2008 06:02 AM

Re: Developer Suggestion for PBEM
 
Or just put the counter in the email subject line or whatever else. But not in the game files.

llamabeast June 30th, 2008 09:18 AM

Re: Developer Suggestion for PBEM
 
Well if you're using the LlamaServer, it e-mails back the details including precise sending time of the e-mail it ends up using, so you can check it's used the right one. If it hasn't, just send the correct one again.

Gandalf Parker June 30th, 2008 11:12 AM

Re: Developer Suggestion for PBEM
 
I wonder if the dom3 --verify check gives anything that will tell between two uploads. If so, then its already in the game.


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