.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Forced Single Magic Path! (http://forum.shrapnelgames.com/showthread.php?t=39516)

Atreidi July 1st, 2008 01:40 AM

Forced Single Magic Path!
 
Is there a way to limit the posible magic paths for a given commander? Lets say you want him to learn only FIRE and nothing more. Block it in such a way that even if you wanted to empower him with Astral or Water you could not. This could make some interesting mages. It could even make a Fire only nation, or an Astral Only nation. That would be quite a challenge. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez July 1st, 2008 02:16 AM

Re: Forced Single Magic Path!
 
#magicboost <path> <boost>
Gives a boost or reduction to the monsters magic
ability for one or all magic paths. The boost can
be from -5 to 5 levels.

I don't know if you can give a single monster several negative magicboosts, but I think it's possible. If you can't, you could still do it by using -1 or -2 'boost' and giving the mage one or two extra levels in his single path. Unless it's Nature or Death, I think Ritual of Rebirth is the only way you can transform into a shape without negative magicboost. Ritual of Rebirth giving +2 to a single path of magic would be nice, but you can't exactly build a strategy around having your best mages die.

Sombre July 1st, 2008 07:15 AM

Re: Forced Single Magic Path!
 
I think the only magic boost that works is the all paths one. Pretty sure the others don't.


All times are GMT -4. The time now is 11:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.