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-   -   PBEM Campaign Repair Points (http://forum.shrapnelgames.com/showthread.php?t=39549)

Cross July 4th, 2008 11:05 AM

PBEM Campaign Repair Points
 

Currently, the loser of a battle gets about half the repair points of the winner.

The main problem with this is that the loser probably suffered greater material losses, and is probably the inferior player. After the first battle the loser will have the additional disadvantage of fielding an inferior force. Therefore, the loser will quickly dig himself a hole that he can’t get out of.

Keep in mind that in a regular PBEM Campaign against the AI, the AI always gets full repair or starts the next battle with a complete force.

Our goal in a PBEM campaign should be to provide humans with a series of challenging battles, despite the likelihood of different skill levels.

My suggestion is to reverse the current situation, and actually give the winner half the repair points of the loser. The winner is probably the better player, and likely suffered fewer casualties, and therefore should be the one to have a handicap.

This will make it more challenging to maintain back to back wins; and gives the loser a chance to make a ‘come back’.

Both players will still need to play conservatively and balance victory against casualties. A win with high casualties is not so appealing; and a loss may bring you more repair points but this must be seen in light of the ultimate plan of winning the campaign.

Thoughts…ideas?

ps. I am writing this from the winner’s perspective; I’ve won all my PBEM campaign battles and it just feels wrong to quickly dominate the battlefield.

thatguy96 July 4th, 2008 12:09 PM

Re: PBEM Campaign Repair Points
 
Perhaps a preference toggle? "Invert PBEM Campaign Repair Points" On/Off? Would that be difficult to code?

chuckfourth July 6th, 2008 05:25 AM

Re: PBEM Campaign Repair Points
 
Hi Cross,
I like your Idea, Im taking the ball and running with it.
As you say the loser always gets "full" repair points like the AI, but the winner gets full points minus repair points divided by the number of games in the campaign halved.
So in a 10 game campaign with full repair points of 100 per game the winner if he won all ten games would get 95 repair points for the second game then 90, 85, 80, 75, etc to 50 for the last game. If he loses a game he goes in the other direction ie from say 80 to 85 whereas if he had won he'd be at 75. How does that sound?
Best Regards Chuck

wulfir July 6th, 2008 05:44 AM

Re: PBEM Campaign Repair Points
 
How about letting the allies get full repair points, always ...and the Germans about half or less... http://forum.shrapnelgames.com/images/smilies/happy.gif

j/k http://forum.shrapnelgames.com/image...es/biggrin.gif

Cross July 7th, 2008 12:28 AM

Re: PBEM Campaign Repair Points
 
I think I see where you are coming from Chuckforth. But it sounds a bit complex to implement.

My original suggestion, of reversing the current repair points, was made in the hope that it would be a relatively simple coding fix.

If coding wasn't an obstacle, I could see how repair points could have some sort of 'Player Preferences' percentage adjustment (for winner/loser, or two opponents) like 'Battle points' or 'Inf Toughness'.

Then Wulfir, we could arrange it that the Germans don't get replacement ball bearings for their tanks. http://forum.shrapnelgames.com/image...es/biggrin.gif


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