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-   -   Cloaking and Ship Trainers (http://forum.shrapnelgames.com/showthread.php?t=3972)

Deathstalker August 26th, 2001 07:28 PM

Cloaking and Ship Trainers
 
Now I could be wrong in this....but cloaked ships do NOT gain the bonus from ship training facilities (although the fleet bonus is still gained). I was noticing this on a planet that has both fleet and ship trainers, the fleets were getting the bonus, as were de-cloaked ships but cloaked ships were not.

Was just wondering if anyone else noticed this/can confirm this....is this a bug??
Or am I just buggy? http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.

PsychoTechFreak August 26th, 2001 08:40 PM

Re: Cloaking and Ship Trainers
 
I can confirm this, but I am not sure if it is a bug or maybe the same idea as with cloaked SY ships ( the trainers should better see what they train ). I had a fleet- and a ship training facility, but IIRC the fleet bonus has not been increased also with a completely cloaked fleet, could it be that one ship of your fleet was decloaked ?

Deathstalker August 26th, 2001 08:50 PM

Re: Cloaking and Ship Trainers
 
Nope, the whole fleet was cloaked and accrued a bonus, but the individual ships were not gaining a bonus. Also seems to be a 'bug' in sim-move, I de-cloaked the fleet to train, then added more ships to the fleet, the following turn the fleet still had the formerly cloaked ships cloaked and the newly added members not cloaked, so it followed the second order but forgot about the first.

and as an edit, a cloaked ship may not build, but it still can repair (check when you cloak a ship space yard, the symbol changes from the 'crane' to a 'wrench')..

[This message has been edited by Deathstalker (edited 26 August 2001).]

capnq August 28th, 2001 08:13 AM

Re: Cloaking and Ship Trainers
 
I've also noticed that cloaked ships don't show up on the Retrofit screen.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Askan Nightbringer August 28th, 2001 03:57 PM

Re: Cloaking and Ship Trainers
 
I happened to have noticed that if a cloaked ship with stealth armour moves through one of those damaging warp point thingies, the armour may be destroyed but the ship is still cloaked.

The other thing too is that any partners you have can't see your cloaked ship...but I wonder if you had some sort of hypers optics or something would your partners then be able to see you ships if they were in a system with one of your hyper optics satellites (or something similiar)? Can the ship training facility see them as well?

Askan

geoschmo August 28th, 2001 05:00 PM

Re: Cloaking and Ship Trainers
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by askan:
The other thing too is that any partners you have can't see your cloaked ship...but I wonder if you had some sort of hypers optics or something would your partners then be able to see you ships if they were in a system with one of your hyper optics satellites (or something similiar)?<HR></BLOCKQUOTE>
Yeppers. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

If fact, if a cloaked ship has sensors onboard, your partner can now see your cloaked ship with it's own sensors. Kind of goofy.

Geo


Deathstalker August 28th, 2001 05:05 PM

Re: Cloaking and Ship Trainers
 
Another little thing about cloaking, if you have no supplies the cloak disappears, ie, cloaked miners (robominers) use 100 supplies/turn, when the supplies are gone the ship appears with 'no gas', makes for an inviting target http://www.shrapnelgames.com/ubb/images/icons/icon9.gif


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