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Repel is broken.
Repel is broken. Witness 40 dragonflies from Swarm attacking someone. They all die. What would cause that to happen? Well, Repel is not working properly. Repel does NOT subtract Attack for each successful Repel that turn. That makes it extremely powerful. Much, much too powerful. This means that anyone with a lengthy weapon and high Attack is basically immune to ANY NUMBER of units with a shorter weapon with a lower defense. And that can be... pretty much anyone in the game, for a properly outfitted thug or SC.
Discuss? |
Re: Repel is broken.
are you sure? I mean, maybe that one had some kind of "damage attacker" buff, like fireshied, or simply poison barbs.
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Re: Repel is broken.
I'm sure.
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Re: Repel is broken.
Kind of an ironic thread from the poison arrow man. Hahah.
This has been discussed before. It's something about the mindless tag that seems to remove the -2 to each subsequent repel. You're wrong that repel makes units with high att and long weapons invulnerable to units with shorter weapons though. They can still attack if they pass a morale check, they just have a chance of taking 1 damage. Before anyone states unequivocally that a mechanic is broken they should probably run a few tests. |
Re: Repel is broken.
Yeah, this only works against mindless beings. If you replace morale 50 with morale 30, the Dragonflies suddenly deal a respectable amount of damage if they focus all of their damage to the same target.
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Re: Repel is broken.
Hey Sombre, they can still attack, but the Repel goes in first, thereby killing the dragonfly before it attacks. So how does that seem to be working to you?
I guess Repel is only broken against 1hp mindless creatures. That sucks bigtime for a few nature spells. |
Re: Repel is broken.
I didn't say it's working as the manual states. Just that people should run tests before claiming something is broken.
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Re: Repel is broken.
It is broken. How does that not seem broken to you? It doesn't work properly when faced with certain scenarios. That's like... the definition of broken, exploitable, and buggy.
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Re: Repel is broken.
but the level of "brokeness" is way lower. It's not the same that dragonflies have a problem against high attack repel SC, than high attack repel SC are completelly invulnerable to everything. The second one would shake the very foundation of the game, drastically changing how you build up SC. high attack and high length weapons would make Awe/etherealness obsolete.
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Re: Repel is broken.
But here we have multiple spells that could otherwise be used to harry and harm thugs, SCs, and assassins, become complete wastes instead, and actually a detriment to cast. It's very disappointing, because it SHOULD work... but the mechanic for Repel is broken. So people counting on these spells to work properly could recieve a very nasty surprise, and that's just not cool.
So maybe it's more accurate to say that the spells are broken. Either way, it's disappointing to say the least. |
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