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-   -   Wandering Indy Commander (http://forum.shrapnelgames.com/showthread.php?t=39884)

Psientist July 30th, 2008 05:25 PM

Wandering Indy Commander
 
I accidentally discovered that if you issue the "Boots of the Planes" to a modded indy commander - s)he may "wander" every once in a while.

At least, that's the best explanation I have for why, in a test game, an indy commander with the boots showed up where he wasn't supposed to...

NTJedi July 30th, 2008 05:40 PM

Re: Wandering Indy Commander
 

I think just wearing the boots can cause any unit to be pulled into the void astral planes, at which point the commander/mage will eventually be released somewhere on the map.

What was the province number where the indy commander appeared?

Psientist July 30th, 2008 05:51 PM

Re: Wandering Indy Commander
 
From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.

Aezeal July 30th, 2008 06:05 PM

Re: Wandering Indy Commander
 
I think it's hard to take advantage from it

Foodstamp July 30th, 2008 06:36 PM

Re: Wandering Indy Commander
 
Really awesome discovery. GJ http://forum.shrapnelgames.com/images/smilies/happy.gif

Aezeal July 30th, 2008 06:38 PM

Re: Wandering Indy Commander
 
you could just set them randomly on maps for fun... or let about 100 seraphs with the boots start somewhere and see what happens http://forum.shrapnelgames.com/images/smilies/laugh.gif

Psientist July 30th, 2008 06:53 PM

Re: Wandering Indy Commander
 
Aezeal, that was more my thought - I wasn't really planning anything strategic, just adding an element of randomness to a mapmod. It could certainly add a "theme" to a mod by sprinkling random commander-heroes about where they can't be predicted!

Gandalf Parker July 30th, 2008 09:47 PM

Re: Wandering Indy Commander
 
THANK YOU.

Yes some sort of a flavorfull SC could be given the boots. After the standard wearing time then the curse would kick in causing him to become a player-created timed events. Rather like the Bogus group showing up.

Kindof like what I do by giving Eater of the Gods to an AI nation.

Gandalf Parker July 30th, 2008 09:52 PM

Re: Wandering Indy Commander
 
Hey Psientist,
You found it. Do you want to write this up as an add file to the SemiRand program? What would be a good surprise SC? I suppose there are plenty of SC builds in the forum we could use.

What other things have timers on them. I know of the pelt that makes them a were. Thats kindof cool because you can give an AI some sort of really cool non-moving thing with lots of magic, and have it become mobile later in the game.

Psientist July 31st, 2008 12:24 AM

Re: Wandering Indy Commander
 
Gandalf:
Yeah, I'll make a contrib if you're patient (work busy now)... but I won't mind if you go ahead without me! I've done a bunch of experimentation with SC combos, and could gen up some fun ideas... particularly with the new "#onebattlespell" commands which make great possible synergies. I also have recently come up with some great new artwork and pretenders which I haven't posted yet. Do you have a ready link where the contrib specs are?? otherwise I'll look it up when I get some time.

PebbleSkin Suit also transforms. Maybe cat charm?


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