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 Suggestion for new Cave Units. Due to the success of the new Oceania units thread (namely that it's entertaining, and something might actually come of it), I thought I'd make a post for new cavern crawlers, and hope for some contributors. | 
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 Re: Suggestion for new Cave Units. War beetles. Nuff said. | 
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 Re: Suggestion for new Cave Units. I don't think war beetles live in caves. Don't you mean cave beatles? | 
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 Re: Suggestion for new Cave Units. Cave Crickets, +luck. | 
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 Re: Suggestion for new Cave Units. That's excellent, Gandalf  http://forum.shrapnelgames.com/images/smilies/cool.gif | 
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 Re: Suggestion for new Cave Units. How about hostile cave independents? With caves being so resource-rich, and valuable, any ideas for some new and nasty critters to inflict on various nations trying their hands at spelunking? | 
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 Re: Suggestion for new Cave Units. | 
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 Re: Suggestion for new Cave Units. Are we really missing a reference to goblins in the game? That would be something to build on. | 
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 Re: Suggestion for new Cave Units. Beholders. | 
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 Re: Suggestion for new Cave Units. 1 Attachment(s) Here's a cave beetle graphic for K, just to get the ball rolling: I did it in less than 15 mins, so it's not perfect, but hopefully useable. Cavewars Beetle (independent only) Stats: Hp. 30, Str. 30, Att 12, Def 10, Morale 20, Prot 20, Mv 12/2, Res. Fire 50%, Cold 25%, Pois 100%. Size 4 Trample, weapon: Chitin Horn-armour piercing, Str. Poison Spit. ammo 2, range 3, Damage 12, no str. area 1, weak poison. Darkvision (100) Mountainwalk, Animal. Would make a good mount for an independent leader. It might need a lot of balancing, if anyone were to add it to a nation. | 
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