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Some stuff I didn\'t find on the modding wishlist
Perhaps they have been mentioned earlier and it was decided they couldnt be done?
In particular, - Renaming, modding, adding, and deleting mercenary units - Likewise, creating and deleting random events Thanks in advance all, sorry if Im bringing up something thats already been discussed. |
Re: Some stuff I didn\'t find on the modding wishlist
I would love to add to the list of mercenaries. |
Re: Some stuff I didn\'t find on the modding wishlist
Arent the pirates fairly unique? You could probably replace them safely with a mod. Arent some of the others unique?
As for random events, you can creatively do some of them with mod commands using a bug/feature. Changing a mod in midgame will affect units that are already in the game. |
Re: Some stuff I didn\'t find on the modding wishlist
I would love to /edit/ the list of mercenaries.
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Re: Some stuff I didn\'t find on the modding wishlist
I wonder what people would pay for an Aboleth mind lord and a handful of slave trolls?
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Re: Some stuff I didn\'t find on the modding wishlist
None of the mercenaries have the unique tag.
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