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-   -   Starting locations (http://forum.shrapnelgames.com/showthread.php?t=39922)

MaxWilson August 1st, 2008 04:50 PM

Starting locations
 
Is everyone already aware of this tool by DireAussie (David Fidge)?

http://users.on.net/~dfidge/dom3/mods.html

"Description: this program allows you to modify a map's possible starting locations so that you are guaranteed a minimum number of neighbouring provinces in each starting spot. You choose a map file on your computer, set the minimum number of neighbours on the web page and click on submit. The program will then modify the map file and mark all provinces with less than the specified minimum number of neighbours as 'no start'. You will be prompted to save a file - overwrite the old .map file. All done! Your map is ready to play with better starting spots."

Looks useful.

-Max

ano August 1st, 2008 08:39 PM

Re: Starting locations
 
Nice tool, however from me experience it is better to preset starting locations manually to make the nation distribution more fair than it is done by default.
I'm quite satisfied with the results and graphs we are having in the ongoing Stasis game.

MaxWilson August 1st, 2008 10:27 PM

Re: Starting locations
 
I just remember Xietor remarking on how much work it was to set starting locations manually in one of the megagames.

-Max

JimMorrison August 2nd, 2008 01:55 AM

Re: Starting locations
 
Well, doing 60 starting positions on a 1000 province map, is a bit different than 12 in 200, I'd suppose. http://forum.shrapnelgames.com/images/smilies/wink.gif

I never minded random starts myself, but there's a relationship between provinces/player, and relative fairness. The less provinces you have, the choosier you have to be about it, whereas when you get up to 18+ the odds are great that everyone will have a decent start.

ano August 2nd, 2008 09:24 AM

Re: Starting locations
 
Quote:

MaxWilson said:
I just remember Xietor remarking on how much work it was to set starting locations manually in one of the megagames.

-Max

The script doesn't solve this problem really, because in megagame fairness (taking on account the map size) is of utmost importance.


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