.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Cultural Bonus and the Racial Trait bonus (http://forum.shrapnelgames.com/showthread.php?t=4006)

tesco samoa August 30th, 2001 03:25 PM

Cultural Bonus and the Racial Trait bonus
 
Could not find the thread that talked about this but how does it work

Say you pick a culture that has 20% bonus to production and you decrease all your production by 20% on the racial traits page will your production be at 100% then.

Or does the bonuses stack up differently

Like you get a 20% bonus on the 80% production.

Just wondering??


dogscoff August 30th, 2001 04:30 PM

Re: Cultural Bonus and the Racial Trait bonus
 
I believe in your example you would be left with 100% - after all, that's how combat modifiers work (ie a +15% experience and a +10% sensors = +25% bonus)


I'm only 75% of 110% of 100% sure though.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

[This message has been edited by dogscoff (edited 30 August 2001).]


All times are GMT -4. The time now is 01:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.