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Pythium and the Hydra Tamer: making him worthwhile
I think that, like Ulm´s wolfherder, he should get a makemonster ability. This is my suggestion:
#selectmonster 296 #gcost 200 #makemonster2 1842 #end I make him make small hydra hatchlings, because a trial with the middle sized pythium hydras proved to be overpowered. (through, by a fluke, I discovered that there is an even BIGGER hydra variant). The idea is that you get hatchlings as freespawns and use them to support your main hydra force, possibly as a meatwall. You dont get too many too fast, so this isn´t really an exploit on buying them (who buys hatchlings anyway?) |
Re: Pythium and the Hydra Tamer: making him worthwhile
I think he should also wear hydraskin armour (not my idea, but very fitting), and carry a poisoned trident.
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Re: Pythium and the Hydra Tamer: making him worthwhile
I was thinking about doing this for CB, but it seems a major change in a unit's role/ability (even when it starts as none) might be too confusing. Also I didn't want to undermine buying the hatching which is cheaper in CB.
Still, I could be convinced. :) |
Re: Pythium and the Hydra Tamer: making him worthwhile
There you go, Poopsi, bake Quantum_Mechani a dozen chocolate chip cookies, and you should get your hydra tamer.
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