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-   -   Should the Slave Collar make you Mindless? (http://forum.shrapnelgames.com/showthread.php?t=40385)

AreaOfEffect August 27th, 2008 12:25 PM

Should the Slave Collar make you Mindless?
 
Inspired by posts made by HoneyBadger, Endoperez, and JimMorrison. Endoperez wanted an item that made units immune to mindburns, soulslays, and charms. Jim was under the impression that is what the slave collar did by making the unit mindless. Badger made Jim aware that is not the case.

Currently the slave collar grants feeblemind (the affliction) and sets the units moral to 30. It is cursed and requires five blood slaves and zero research to make.

The poll asks if it should grant the mindless tag to units, but I'd also like to know if people even use it in it's current incarnation. I would assume that such a change would, of course, change the research cost for the item. Thank you.

vfb August 27th, 2008 01:00 PM

Re: Should the Slave Collar make you Mindless?
 
If it made commanders mindless I'd expect to see it used a lot on tartarian commanders pre-afflicted with feeblemind already.

Psycho August 27th, 2008 01:34 PM

Re: Should the Slave Collar make you Mindless?
 
What is it used for now? I can't think of a situation where I'd find it useful.

llamabeast August 27th, 2008 01:41 PM

Re: Should the Slave Collar make you Mindless?
 
Maybe if you had a thug with very low morale? It's hard to see it being useful really.

konming August 27th, 2008 01:46 PM

Re: Should the Slave Collar make you Mindless?
 
You can try to screw the other guy's SC pretender early with it. Forge 2-4, put on scouts, and send them out to combat that wyrm, or cyclops, or PoD.

konming August 27th, 2008 01:47 PM

Re: Should the Slave Collar make you Mindless?
 
Also I do not think mindless protecs against soul slay. It may protect from enslave mind.

ano August 27th, 2008 01:47 PM

Re: Should the Slave Collar make you Mindless?
 
Do you really need a morale boost for -5 MR?
;)
I voted for first option because I like how it sounds, sorry;) But in fact I think that this generally worthless item should be improved - in this or that way. In the times of DOM1 it was a nice tactic to attack a mage army with a horde of scouts equipped with 2 slave collars each. Sadly, now slave collar can't be found and thus it lost its small niche:)

ano August 27th, 2008 01:50 PM

Re: Should the Slave Collar make you Mindless?
 
Oh, konming already said what I was writing about... Yes, that's a nice idea but it doesn't work because collars can't be found)
AS for your second post, mindless does protect against most astral spells including soulslay, enslave mind and paralyze. The big downside of being mindless is the impossibility to rout - routing mindless always dies so mindless units are very vulnerable to teleports and so on.

konming August 27th, 2008 01:59 PM

Re: Should the Slave Collar make you Mindless?
 
Oh, did not realize it got changed in Dom3...

Edratman August 27th, 2008 02:07 PM

Re: Should the Slave Collar make you Mindless?
 
I've only forged it once, and could not find any concievable use for it after I saw what it did.

I have picked it up a few times when I use #randomequip map edit, and have always sent that chap into the arena hoping to lame up a pretender, but it never worked and now after reading Ano's post I know why.


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