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-   -   Mod: Kingdom of Avalon (http://forum.shrapnelgames.com/showthread.php?t=40416)

Xietor August 29th, 2008 03:29 PM

Kingdom of Avalon
 
This mod changes MA Man to make them more competitive on larger maps in mp. Many of the ideas came from experienced players in a thread discussing perceived shortcomings of MA Man in the mid and late game, especially on larger maps.

This mod also gives MA Man more options from which to choose, and should make them more fun to play. Even with the boosts given to them in this mod, MA Man does not leapfrog up the mp charts to displace Pythium, ermor, ryleh, or other top mp races of the Middle Era. But it will give them more of a fighting chance, and have more fun doing it.

http://www.mediafire.com/?cljxtzl2dhm

Edi September 3rd, 2008 10:08 AM

Re: Kingdom of Avalon
 
I added this into the Mod List in the Replacement Nations section.

Xietor September 5th, 2008 12:29 PM

Re: Kingdom of Avalon
 
Thanks EDI, i still have no power in New Orleans and I rushed getting the mod out before I left. One small omission i will correct when i get back is giving the Daughters nobadevents 5. The DM file leaves the g out of Kingdom, I will correct that too, but it does not hurt anything but my pride.

HoneyBadger September 5th, 2008 05:25 PM

Re: Kingdom of Avalon
 
I hope you make/made it through the storm ok, Xietor. I work for an airline that operates out of New Orleans, so I know it's not great down there (although I thankfully have been off these past three days, and I haven't been watching the news (and I live in Utah), so I don't know how bad it's actually been).


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