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-   -   Displaying modifers? (http://forum.shrapnelgames.com/showthread.php?t=4047)

Phoenix-D September 2nd, 2001 11:45 PM

Displaying modifers?
 
Some weapons- like Wave Motion Guns and my Captial Ship Rockets- have built in +/- to hit chances.

The problem is, SE4 doesn't display these! Is there any way, aside from editing the decription of each component, to display these modifers?

Phoenix-D

Baron Munchausen September 3rd, 2001 12:30 AM

Re: Displaying modifers?
 
There is a work-around. Give the weapon an ability that doesn't do anything for a component. Supply Generation, for example. Then write in the bonus to hit for the ability description. It will then appear in the component description window as an ability. This is what I put in the Ripper Beam.

Number of Abilities := 1
Ability 1 Type := Supply Generation
Ability 1 Descr := +20% bonus to hit.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0

This does still require editing each component, of course. There is no option in the game to display modifiers. It would be a good suggestion to throw on the heap with all the others. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by Baron Munchausen (edited 02 September 2001).]

Suicide Junkie September 3rd, 2001 01:38 AM

Re: Displaying modifers?
 
See P&N; I've had accuracy bonuses marked using "phased shield generation, amount = 0" for quite a while.

You could copy it if you wish.

Phoenix-D September 3rd, 2001 02:12 AM

Re: Displaying modifers?
 
Thanks, I'll do that.

Phoenix-D


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