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-   -   Somebody DEFINE the 50% refit rule please?!? (http://forum.shrapnelgames.com/showthread.php?t=4052)

CW September 3rd, 2001 08:17 AM

Somebody DEFINE the 50% refit rule please?!?
 
I need a DEFINITION for the 50% rule. This is my current understanding:

The TOTAL COST (mineral + organic + radioactive) of the new design must be within +/- 50% of the total cost of the original design.

Can anyone confirm it?

Coal September 3rd, 2001 03:16 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
From what I understand, if the new design costs 50% more resource points than the original, then you can't refit it.

Now, what the original design would be, Im not sure. I think it's the current ship's design that is the original.
Example:
You have an Omega MkIII cruiser. You design a new MkIV class. I THINK the original would be the MkIII, and not the MkI.
(thinks a minute)
Yeah, the original would be the current ship design. If the original was the MkI of the class, you'd never be able to upgrade, since all future ship types would be way over 50% of the original.

(double checks post, gets confused, decides it's ok, hits submit)

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Rules? What rules?

My summer home on the web

CW September 3rd, 2001 03:25 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
Okay alright, let me rephrase it:

The TOTAL COST (mineral + organic + radioactive) of the new design must be within +/- 50% of the total cost of the current design.

Now I need confirmation on the term "total cost".

geoschmo September 3rd, 2001 03:28 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
Total cost is the sum of all three resouces. You are correct.

Geoschmo

Coal September 3rd, 2001 04:41 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
Sorry if my answer was a little complex. Was trying to cover as much as I knew.

------------------
Rules? What rules?

My summer home on the web

Will September 4th, 2001 05:45 AM

Re: Somebody DEFINE the 50% refit rule please?!?
 
I thought it was the cost of any is over 150% the original in just that resource...

Meaning, if you have a ship that costs 10.000/2.000/3.000, then retrofit it to something costing 14.000/3.500/4.000, it can't be done because the organic cost must be three thousand or less.

And I'm fairly sure there isn't a -50% in there. So with the above example, you could retrofit that to something costing 1.000/1.000/1.000 with no problem. The only reason the rule was put in was to prevent building a cheap ship then retrofitting to a very expensive ship (less time to build). Total cost wouldn't cover this, since someone could attempt to even out the costs of everything, then retrofit to something heavy in only one resource (10k/10k/10k to 43k/1k/1k for example). -50% wouldn't apply since there is no "cheat" for doing something like that.

That's what I think anyway, I haven't been able to play for approximately 2 months because my personal computer isn't exactly working http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Oh, and geo is right too. Total cost would mean all three added together http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Dragonlord September 4th, 2001 06:52 AM

Re: Somebody DEFINE the 50% refit rule please?!?
 
I thought so too but then I noticed something odd...I thought the cost of the components mattered...so:
I had a wormhole opener that cost roughly 70k minerals. I design a better one with more range for opening wormholes, which costs about the same to build, but the component being retrofitted costs about 50k.
So the retrofit cost is 50K which is more than 50% of 70k, so it shouldn't work, but it did..I could succesfully retrofit. (contrary to what I expected).

Alright now I have confused myself...what exactly is the retrofit rule?

Suicide Junkie September 4th, 2001 02:24 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>So the retrofit cost is 50K which is more than 50% of 70k, so it shouldn't work, but it did..I could succesfully retrofit. (contrary to what I expected).<HR></BLOCKQUOTE>Dude. 50% more.

If your ships had to cost half as much as the original, they'd be getting smaller every time you retrofit! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

50% more of 70K is 105K

And, yes, total resources is the measuring stick for the 50% rule.

Retro series can be used to get around some build time problems, but they bring in their own difficulties.

If the retrofit series is more than 2 designs long, you end up paying more then you would if you built it straight from the shipyard.

EDIT:
As an example, doing a retroseries from a 9000 point ship/base (buildable in one turn at 3000 each resource) way up to a 100,000 point (any distribution) beast, will cost you 200,000 resources on the second turn.

[This message has been edited by suicide_junkie (edited 04 September 2001).]

tesco samoa September 4th, 2001 09:32 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
which goes hand in hand with a solid economic base.

To keep it under the 50% rule just retro one to 2 types of componets at a time or less than 8 components.

This works great with stellar manu ships.

All comes down to style.



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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+

Nitram Draw September 4th, 2001 09:40 PM

Re: Somebody DEFINE the 50% refit rule please?!?
 
I'm pretty sure it's by resource. No more than a 50% increase in any resource.


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