![]() |
Prophet Transformations
There are a few instances where specific units will transform into a another unit when dubbed a prophet. Examples include the Lizard Kings of C'tis and the Jotun Jarls of Jotunheim. I would like to compile a complete list of these units. I'll update the list as new information comes in.
(Note: the changes listed do not include the normal bonuses for being a prophet, which are +2 Att, +2 Def, +2 Pre, 30 Mor, and adjusted HP, Str, and MR based on dominion scales.) Nation: Abysia (MA only) Unit: Anathemant Salamander (85) Stat Changes: +1 HP, +2 MR, +1 Att, +1 Def, +1 Pre Other Changes: Description changed to match the Anathemant Drangon (86) Cosmetic Changes: Black and red robe, head and hands on fire Nation: Abysia (MA only) Unit: Anathemant Dragon (86) Stat Changes: +2 HP Other Changes: Weapon(dagger) Cosmetic Changes: Black and red robe, head and hands on fire Nation: Abysia (MA only) Unit: Demonbred (87) Stat Changes: +1 Pre Other Changes: none Cometic Changes: Black and gold robe, matching gold crown Nation: Abysia (MA and LA only) Unit: Warlock (89) Stat Changes: +2 MR, +1 Pre, +30 base leadership Other Changes: Description changed to match the Anathemant Drangon (86) Cosmetic Changes: Head and hands on fire Nation: Abysia (EA and MA only) Unit: Warlord (119) Stat Changes: +2 Hp, +1 MR, +1 Str, +1 Att, +1 Def, +40 base leadership Other Changes: Ambidextrous +1, Firepower 1, Weapons(2 Great Axes) Cosmetic Changes: A nifty red cape, bigger axes Nation: Arcoscephale Unit: Mystic (311) Stat Changes: +2 Enc, -1 Str, +30 base leadership Other Changes: none Cosmetic Changes: Black and lime robe, new pose Nation: Atlantis (MA only) Unit: Coral Queen (374) Stat Changes: +3 HP, -2 AP Other Changes: +50 Darkvision Cosmetic Changes: Greyer dull skin Nation: Caelum (MA only) Unit: High Seraph (203) Stat Changes: +1 HP, -1 Enc, +1 Str, -1 AP Other Changes: Magic Being, Weapon(Ice Rod) Cosmetic Changes: none Nation: Caelum (EA and MA only) Unit: Seraphine (204) Stat Changes: -1 Enc, +1 Att, +1 Def, +1 Pre Other Changes: Weapon(Ice Rod) Cosmetic Changes: Just the new icy blue rod Nation: C'tis (EA and MA only) Unit: Shaman (170) Stat Changes: +30 base leadership Other Changes: none Cosmetic Changes: A brown robe, as opposed to naked Nation: C'tis Unit: Lizard King (177) Stat Changes: +1 Str, +1 Att, +1 Def, -1 AP Other Changes: Weapon(Mace) Cosmetic Changes: A new robe, blue crown/hair-do, a regal mace Nation: Jotunheim, Utgard Unit: Jotun Jarl (274) Stat Changes: +5 Hp, +1 MR, -1 Enc, +1 Str, +1 Att, +1 Def, +1 Pre, +40 base leadership Other Changes: none Cosmetic Changes: Shiny gold armor Nation: Vanheim Unit: Dwarven Smith (323) Stat Changes: +1 HP, +1 MR, +1 Str, -2 Def, -1 AP Other Changes: Weapon(Quarterstaff) Cosmetic Changes: Holding the new staff humbly Notes of interest: -The Jotun Jarls of Neifelheim (monster 1299), though statistically the same, don't transform. This is clearly thematic. -The prophet form of Abysia's Demonbred use to lack base undead leadership, this has been fixed. -Though the High Seraph of Caelum becomes a magic being, it does not gain any base magic leadership. -Shamans from indy provinces do not transform as it has been suggested. This may not have been the case in the past. -MA Abysia's Anathemant Salamder, Anathemant Dragoon, and Warlock all transform into the same base unit. The only difference between them would be magic skill, preist level, and age. |
Re: Prophet Transformations
Special thanks to Edi:
Quote:
|
Re: Prophet Transformations
Thanks a lot. I'll update when I get the time to do so. Also, thank you Edi.
|
Re: Prophet Transformations
Nice things to know ^^
|
Re: Prophet Transformations
This would actually be a neat thing to add to the mod wishlist. Let me do so now.
|
Re: Prophet Transformations
Seems like I forgot Warmaster from the Abysian list back in the day. That post is also no longer accurate with the demonbred leadership thing, as it got fixed sometime ago in some patch when Kristoffer was doing a lot of statfixes.
The prophet forms are tied to unit numbers, so if there are new units with the same name but different number, those would not be affected. Sombre, I'll add that suggestion to the modding wishlist. :) |
Re: Prophet Transformations
I was eventually going to suggest a #prophetform command, but Sombre beat me to it. Good to know I'm not the only one who would want such a thing.
|
Re: Prophet Transformations
The original post has been updated with what I know so far. Some of the information presented was out of date. I'm not sure if the newer nations have any prophet forms or if prophet forms exist for national summons. I suppose I'll do a bit of my own testing.
|
Re: Prophet Transformations
Nice nice nice job AoE. These are the kind of nice stuff that keep up my wonder for this game :) I hope Oni generals of Yomi will get some of this love someday too, by vanilla or CBM ^^
|
Re: Prophet Transformations
I could see this being very strongly thematic-if for instance you were to Prophetize a Knight of Avalon, and he transformed into the unique unit 'Arturius Rex'-an immortal commander with a magic sword that turned it's victims into stone-Prophets could be really deeply tied into a nation's overall character. You could have dozens of neat little easter eggs.
I'd love to have the ability to mod this in. I would absolutely add this to one of my Cimmeria units, so that if Prophetized he turned into Conan the Barbarian :) It's unthematic, to make him a priest, but I could always give him Holy -3. No Holy magic would make for an interesting Prophet-you'd still get the sacredness and the Dom boosting, ofcourse. Niefelheim Jarl ought to turn into one of the named Jotuns-like Utgart Loki, Bergelmir, Surt, etc. Surt would be fun--suddenly, instead of an average Niefelheim Ice Jotun, you've got a Muspelheim Fire Jotun to try to fit into your strategy. Niefel Jotuns are just too much fun not to see more variations of them. |
All times are GMT -4. The time now is 11:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.