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PGM's and ARM's
So I was playing a game and I noticed a disturbing trend as nearly every one of my considerable Air defences (I went from 12 Gepards and a battery of patriots to 1 Gepard) was vaporised by a bunch of Russian jets. I soon worked out what was happening.
As Wild weasel Air craft seek out and attack radar, their ARM weapons automatically target Radars. These sometimes shut down to doge the missile, which is fair enough. However if the ARM equipped plane has a PGM as well that auto targets the same target. Even if the planes bombard hex is some distance away. So essentially AA Radars will attract PGM weapons as well, which are far better at destroying the target. This seemed somewhat skewed. It also allowed the enemy to para drop a battalion of Para's on one of my Rifle companies supported by tanks and bunkers, and Rout the lot of them in under a turn, for very few casualties. :doh: |
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Re: PGM's and ARM's
Precision Guided Missile - I think?
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Good day,
12 Gepards!!! Wow Listy did you have them formed up on parade? ;)Must be some size force that they were supporting. Fast Air tends to give AA assets number one priority, especially if it knows where those assets are. I would also let loose as well if that was the case in any battle I was fighting. Bob out:D |
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that's why i use mixed aa SAM/AAA/SAM/AAA, i just don't like to see that my opponent has some of those, also, did someone noticed that the AI pick very few AA/SAM and aircraft/helico? Even when they're given lots of points? |
Re: PGM's and ARM's
Maybe the AI wants to buy realistic in stead of having a company supported by an air army and a SAM regiment.
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