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Turmoil 3 / Luck 3?
Just for the heck of it, I am considering playing a nation with Turmoil 3 and Luck 3 for a chaotic and fun game.
I was wondering if there was any synergy with some nations. So basicly, what nation has really cool or many heroes. And/or which nation does not require much gold? I am playing Dominions in single player only, so no need to point out any multi-player disadvantages ;). On top of that I may also take some sloth and high growth, but if the nation(s) suggested do require production scales, I am fine with that as well. Just for the record, I was inspired to this idea by my last game playing Eriu when I got Cu Chulainn (a fire shielded (+awe?) trampling guy in a chariot) on turn 1 or 2. That guy was absolutely insane, basicly carrying my whole early game while my lazy pretender was still fast asleep ;). |
Re: Turmoil 3 / Luck 3?
Use CBM for that scales. And EA/MA Pangaea.
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Re: Turmoil 3 / Luck 3?
Fomoria has some nice heroes, but does like having gold. Pangaea's got slightly less wonderful heroes, but synergises well with Turmoil in EA and MA. Try them, perhaps.
Edit: Dammit - ninja'd. |
Re: Turmoil 3 / Luck 3?
Hinnom has the best heroes, but blood nations have the best synergy with Turmoil.
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Re: Turmoil 3 / Luck 3?
Thanks, I haven't played either of them. Well, Pangaea I may have, but I don't recall if that was in Dom2 or Dom3.
What's CBM? |
Re: Turmoil 3 / Luck 3?
EA and MA Pangaea is the first thing that will pop in most people's heads.
LA Ermor is also nice for this pick. I wouldn't take turmoil just for heroes. Neutral order and luck is enough most of the time. Besides, it would suck to take turmoil and be unlucky enough to not get all the heroes, or get them way late in the game, which could happen. |
Re: Turmoil 3 / Luck 3?
When I first started playing SP, I was stuck on 3 Luck, and usually took 3 Prod as well.
As was touched on though, there's no necessity if you take Luck3 to take Turmoil at all. If you need the points then go even Order scale, and you'll get a more decent cash flow, and still have plenty of events. Luck based strategies are fun, but tricky. Sometimes they work brilliantly, other times, not so much. But if you don't actually dip into the Turmoil, then your income should be high enough to do decently with most nations. Just poke around, for example Tir n'An 'Og and Vanheim don't have good infantry for less than 25g apiece, so you need serious tricks up your sleeve to not take Order3. But nations like Abysia and Ulm for example, tend much more towards high resource and low gold cost. That's the kind of nation you want to play with Luck based, most likely, that is if you're not looking to do your typical T3/L3 Pangaea Maenad build. ;) |
Re: Turmoil 3 / Luck 3?
As K hinted, the turmoil/luck combo is really nice with blood nations. The reasoning is that half (or more) of your provinces will be put at 0 taxes to allow for bloodhunting anyway, so any points put towards order will be half wasted, while all those provinces will still generate all the lucky events, money or otherwise.
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Re: Turmoil 3 / Luck 3?
Rollo:
Conceptual Balance Mod. Try at least part of it with scales [makes luck much better]. In vanilla game you want Order3 95% of the time. At least in MP. |
Re: Turmoil 3 / Luck 3?
Quote:
I've recently been doing other things not because it doesn't work, but because I want a change of flavour. The sheer windfall from positive events alone seems to make it worth while. It was annoying back in Dom 1 / Dom 2 when one had to adjust taxes manually all the time, but these days it's quite comfortable. |
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