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engineers
how much does it take for an engineer squad to clear a minefield ?
and how about engineer tank or mineclearing tank how about sappers? (might be same as engineers though) and i suppose it differs from the size of a minefield ? how dependaple are those how often they spot the minefield they walk in to ? and if i say like sniper would walk through 1 mine isn't it little bit uncommon for it to walk in it ? even for 10 men what you think is 1 mine in map just 1 mine or does it represent a larger minefield i mean c'mon 50x50m hex and 1 mine in it how fortunate to find it there ? |
Re: engineers
Game manual seems to have a number of things to say on this:
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BTW: notice that not all the mines are of the type you need to step on - there are also mines and booby traps that are triggered by an unlucky grunt walking into a tripwire. Griefbringer |
Re: engineers
On the dependability of engineering units on detecting minefields, I don't think I've ever had an engineer squad walk into a minefield before detecting it. However on numerous occasions I've had fast moving mineclearing vehicles immobilised by minefield they drove into before detecting it. I'm assuming that the moving speed of the unit affects if it will detect the minefield or walk into it. Have an engineer squad or vehicle stand still and it will detect mines several hexes away, have it blazing in at full speed and they might just be unlucky enough to completely miss the minefield and lose a leg or two.
And when it comes demining speed, I don't think engineers, pioneers or such are any different. The game manual lists them all as clones of each other. UnitClass 20=Engineer Infantry clone, clears mines and DT UnitClass 140=Pioneers Engineer clone etc and UnitClass 36=Mine Clearing Tank Clears mines and DT UnitClass 37=Engineer Tank Clone of 36, Clears mines and DT - Koh |
Re: engineers
The names are for the most part what various armies call them, in some cases it may show that they are considered more of an elite unit with a pioneer designation or more combat/assault orientated. For mineclearing purposes keeping them under cover and unsuppressed is going to get you the best results. As for detection that tends to be the job of scouts and or patrols although attaching a engineer/poineer squad to these units doesn't hurt.
Bob out :D |
Re: engineers
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Re: engineers
Regular troops can clear mines in the hex they are currently occupying.
- Koh |
Re: engineers
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Bob out:D |
Re: engineers
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The other method is a mounted recce with a mounted Engineer Response team / Asset. Always with these type of missions danger is high. Having several teams play decoy from the real breach location should be helpful as well. Having preplanned fire missions ready to hit the likely areas overwatching the obstacle would advised if possible. An assault against a prepared enemy is most vulnerable at this point in the attack. Planning should also include a Plan B and even C resource dependent of course. Larger Unit assaults have more available to carry out careful planning. Smaller Unit actions tend to be come as you are. IMHO (in my humble opinion) Assault actions against higher Tech Enemies make for more problems to contend with as well. Having the enemy drop minelets on your nicely created breach with your Armoured Spearhead passing though can simply ruin you day!!!:doh: All and all as in real life mines really suck!!! :bomb: Bob out :D |
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