![]() |
Nature magic bonus to regeneration?
It says that nature magic boosts the natural regen of a unit. Does this work for spells or items? How much of a boost does it provide?
|
Re: Nature magic bonus to regeneration?
If your God has more than 3 Nature magic levels INITIALLY, your sacred units may be blessed for regeneration.
I think Nature wielders also have a longer lifespan and are very healthy. They also create food, a very lovely skill. |
Re: Nature magic bonus to regeneration?
Nature mages will receive an increase of 1HP/turn/Nature level. So if you have a mage with 1N and 10HP cast Personal Regen, they should get 2HP/turn rather than 1HP/turn.
Oddly, this actually has no effect whatsoever on "natural" regen, as can be seen with the Wyrm pretender. His base regen does not change if he has no nature, or N10. However, if you then cast a regen spell, or carry a regen item, he will gain the boost to that effect. |
Re: Nature magic bonus to regeneration?
Ok, one more question. Does that bonus you described stack along with the stacked regen spells? So if I have personal regen and a regen ring with 1 nature level, will it increase both regens by 1 hp/turn?
|
Re: Nature magic bonus to regeneration?
The Wyrm regeneration problem, I believe, has been classified as a bug, so eventually it may be corrected.
|
Re: Nature magic bonus to regeneration?
Quote:
basic+artefact+spell+bless Not so: ((basic+artefact+spell)*bless Think - if bless would work as you asking, it`ll be real cheat: can`t kill with single strike = can`t kill, all HPs regenerate back and affliction cures in 2-3 turns |
Quote:
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it. |
Re: Nature magic bonus to regeneration?
Actually, regeneration and recuperation should be interlinked. If someone can supernaturally close wounds, a Chest wound,limp, cannot stay indefinitely in his body. So only lost limbs or feeblemind(lobotomy by blow) should stay that way, they rip off parts that need to take more than regeneration to grow.
|
Re: Nature magic bonus to regeneration?
Quote:
If regeneration works like recuperation in "world" play, why it can`t work so in combat? |
Re: Nature magic bonus to regeneration?
Crevan is correct I think, all units with regeneration also have a certain revuperation effect.
|
All times are GMT -4. The time now is 11:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.