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-   -   Map: New Map Orbus Deus (http://forum.shrapnelgames.com/showthread.php?t=40683)

Aristander September 29th, 2008 10:09 AM

New Map Orbus Deus
 
2 Attachment(s)
A world map with 317 land and 32 sea areas. The map has start points for each nation and era but they have not been balanced in any way. I did not put many farm areas in so you may want to up the money bonus. My hope is that the hex territories will make for some interesting combat. This is my first map using Campaign Cartographer 3 and it is a learning process. I also want to thank Pashadawg for his advice.

Aristander"

lch September 29th, 2008 11:36 AM

Re: New Map Orbus Deus
 
I like the look, it's nice.

For criticism, it's good that you didn't make all the sea provinces to hexes as well, but they connect to far too many provinces. A general problem with hex maps is that it's hard to get more structure into it with impassable terrain and chokepoints.

Sombre September 29th, 2008 11:59 AM

Re: New Map Orbus Deus
 
Yeah I agree with lch regarding the water provinces. It's a very good first effort though.

Aristander September 29th, 2008 01:36 PM

Re: New Map Orbus Deus
 
Thank you for your comments.

As far as the sea areas having to many adjacent land areas I agree. At the time I was thinking that the sea terrain should have a lot of options to keep the land player guessing. However I can see how it can be a double edged sword. I am open to suggestions on limiting Sea access. Maybe every third hex or something?

As for movement I did try to limit movement from one hex to another according to terrain for example coasts and mountains, it just is not obvious at first glance by looking at the map. I will try to make it more obvious in the next map.

Aristander

Endoperez September 29th, 2008 03:31 PM

Re: New Map Orbus Deus
 
It's been a while since there's been a new map. Congrats on finishing your first.

Humakty September 30th, 2008 10:12 AM

Re: New Map Orbus Deus
 
I've lost my lust for big maps like this one, but I'll sure be happy when it comes back. It ALWAYS comes back. Every time.

Edratman September 30th, 2008 11:19 AM

Re: New Map Orbus Deus
 
Quote:

Originally Posted by Aristander (Post 641492)
Thank you for your comments.

As far as the sea areas having to many adjacent land areas I agree. At the time I was thinking that the sea terrain should have a lot of options to keep the land player guessing. However I can see how it can be a double edged sword. I am open to suggestions on limiting Sea access. Maybe every third hex or something?

As for movement I did try to limit movement from one hex to another according to terrain for example coasts and mountains, it just is not obvious at first glance by looking at the map. I will try to make it more obvious in the next map.

Aristander

Ich and Sombre are right about too many adjacent provinces for the water provinces. I would suggest making 6 neighbors the maximum. I counted 12 on one and didn't look at them all. If you have one or two provinces with up to 8 neighbors, that would not be overwhelming, but probably would require knocking others down to 3 or 4. I'm guessing the average province has 4 to 5 neighbors in the game.

But a nice map otherwise. Congratulations and thank you.

rdonj October 4th, 2008 09:07 AM

Re: New Map Orbus Deus
 
I don't like some of the mountain province connections. For example, in the north eastern mountain range there are a number of provinces that connect to two provinces beneath them but not to each other, when it doesn't really look like they shouldn't connect. There are also several provinces that look more like border mountains than mountains from the description. This map really limits your land mobility a lot, I don't mind terrain clustering that much since it makes sense, but I have the feeling the amount of movement-limiting terrain is going to make it somewhat frustrating to play on.


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