.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   mods??? (http://forum.shrapnelgames.com/showthread.php?t=4072)

JimG September 5th, 2001 02:27 PM

mods???
 
Forgive the 'newbie' question http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Just downloaded some mods but I am confused if they are being used my the SE4 program???? Is there anywhere a description of how mods work and a way to turn them on and off???

Many thanks!!!

dogscoff September 5th, 2001 03:25 PM

Re: mods???
 
What you want is Matryx's mod launcher. You run it from windows and it lets you select which mod you want to use. It also displays a little information about som of them. Then you just click "play SEIV" and it will run the game with your chosen mod. It has other features too=-)

Put a few searches into this forum to find the mod launcher. Assuming your mods are installed correctly (and that they're fairly modern ones which don't overwrite the original files), installing the launcher is just a matter of unzipping it to your SE4 directory and creating an icon for it.

The alternative is changing the path.txt file every time you want to change mod. Not fun.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

Coal September 5th, 2001 03:26 PM

Re: mods???
 
You dont turn mods on and off that easily. You turn on a mod by copying the files in the mod's directory into the same place in your game directory.
You have a mod that deals with componenets. It has new comps and files to make those comps work. You get the names of the files in the mod, copy those files, then paste them in the SEIV game files that have the same name.
Mod files:
compmod/data/componentstxt
copy and paste over:
shrapnelgames/malfador/SEIV/data/components.txt

The way to turn off a mod is to make a copy of the original files that you're replaceing, then copy and paste them back into the game when you dont want to use the mod anymore. Or reinstall the whole game.

------------------
Rules? What rules?

My summer home on the web

dogscoff September 5th, 2001 03:30 PM

Re: mods???
 
Maverick - don't you have the mod launcher? You don't have to re-install the whole game any more.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Work out your code at http://www.sandman43.fsnet.co.uk/se4main.htm

geoschmo September 5th, 2001 03:59 PM

Re: mods???
 
Oh Maverick. How long have you been doing it that way? You are SO doing it the hard way. Even without the Mod launcher the most you should be doing is rewriting the path.txt file.

With the Mod launcher though, it's just point and click.

Geoschmo

JimG September 5th, 2001 04:02 PM

Re: mods???
 
I can't find the mod launcher, does anyone have a site I can get it?

Rollo September 5th, 2001 04:12 PM

Re: mods???
 
You can find the Mod Launcher here.

Matryx September 5th, 2001 07:21 PM

Re: mods???
 
damn that was all so quick I missed it http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
The mod launcher can be d/l straight from my sig or from the discussion as linked below by Rollo

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

JimG September 5th, 2001 10:26 PM

Re: mods???
 
Many thanks I got it!!!


It's a gift from God http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Coal September 6th, 2001 12:25 AM

Re: mods???
 
I do it the hard way because it's a challenge.


And I didnt know about the launcher. I've been gone from here a few months.

------------------
Rules? What rules?

My summer home on the web


All times are GMT -4. The time now is 08:30 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.