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Ingame messages- totally n00bish question
Ok, dunno if there's a bug or it is just me unable to understand a basic thing :confused:
I'm currently in my first MP game. We've decided to use ingame message for all or at least the most of the communications, for the sake of roleplaying. My problem is, when I write an ingame message and it goes longer than the initial size of the writing box or window, I dunno what is supposed to happen but the new words just don't appear, the box doesn't resize, neither I found a way to scroll the window down. The new words "are" there anyway, while hidden, because I have to cancel the same amount of letters I typed to return to the "visible" words. I think I've tried everything, so I'm either missing something trivial or experiencing a strange bug. Thanks in advance to whoever has the good will to help the poor guy here :sick: |
Re: Ingame messages- totally n00bish question
The ingame message system is very limited, its working as it should. If your writing a long message, once you run out of room, just start another new message and continue from there. Its annoying but the only way. You can send upto 20 messages, so should be able to say everything you want to say.
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Re: Ingame messages- totally n00bish question
Pro-Tip: "NAP 3 turns y/n?" takes less than half a line. :D
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Re: Ingame messages- totally n00bish question
I'd actually have liked more if there was a scrolling bar to the side. :(
Thanks to both but I just won't use Ich's tip, I like giving my messages some flavour ;) |
Re: Ingame messages- totally n00bish question
Quote:
Entering into a NAP for 3 turns would be a waste IMO. If a nation is not willing to enter into a full Alliance, who needs em. |
Re: Ingame messages- totally n00bish question
Maybe you need 3 turns to forge an item - summon/recruit some units - place your armies to bash them better :D
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Re: Ingame messages- totally n00bish question
I wouldn't ever agree to a NAP for that exact reason. Either you have got my back or your an enemy. A full Alliance is the only thing I'd ever get involved with.
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Re: Ingame messages- totally n00bish question
It's not a NAP for three turns. It's a NAP for an indefinite period of time, which must be ended three turns before any hostile actions take place. You can find several discussions on the forum on this topic.
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Re: Ingame messages- totally n00bish question
I'll try to be clearer. I'm only interested in Allies. NAPsters need not apply.
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Re: Ingame messages- totally n00bish question
i find the idea of NAPs pretty useless, someone can break at any time regardless of the agreement, if you're full fledged allies then you know you're ally won't attack you and will help you because they gain from you helping them, NAPs the only one who gains is the guy who stabs the other in the back first when they need help the most.
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