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war trauma?
have there been changes in 4.0 or why i encounter new thing in winspmbt
i had 2 scout then my opponent bombed with 120mm strix mortar and one of the guys in other team died and for the rest of the game it gots auto supression 10 even if he is far away from battle and no one is shooting and it still is 10 after every round even i rally it to 1 why is this happening ? i have no other explanation than the person/s suffered a trauma and is traumatized for the rest of the game even no one is shooting at him and other scout group just got from paradrop and it have supression 10 which CANNOT BE RALLIED this is pretty weird ? why cannot i rally my scout at all ? is it like "immobile" tank ? <- this one went now to supression 8 and could rally it was temporary but still i wonder... |
Re: war trauma?
i already had some routing units that never recover, but your problem is quite weird
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Re: war trauma?
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1) Your unit has 50% or more casualties, and so is getting the auto-suppression for being a depleted element. That has been there since Steel Panthers V1. 2) Your unit is in a flamed hex, perhaps?. It will get suppression, and possibly casualties. Small, damaged units (like inf-AT teams) in flame hexes have a bad time, and if out of control will likely eventually rout. That has also been there since Steel Panthers V1, but we toned the fire hex casualties down 5+ years or so back. 3) Rallying is not guaranteed. If you are not in command radius (or radio contact, which is not guaranteed even if you have one) of a superior HQ and only have a rally chance of say 20 then you will only get a 1 in 5 chance of rallying from the auto-suppression that being depleted will bring. Look at the "Rally Chance" command statistic of the unit before any attempt to rally. 4) Friendly wrecked vehicles within a few hexes add to the base suppression. Is your depleted scout team, which seems to be out of C&C, also surrounded by destroyed friends?. Sometimes, a badly-beaten up infantry unit will need you to either march its platoon (and/or company) HQ right up to it to establish C&C, or an APC to go pick it up and bring it back. Cheers Andy |
Re: war trauma?
Besides all that was said, "War is Hell" and even your best troops can be shaken.
I see nothing out of the realm of warfare here. Bob out http://www.militaryimages.net/forums...es/14_6_12.gif |
Re: war trauma?
I've seen that consistently in many versions of the game. As Andy says it is a game feature. No amount of rallying will bring those units back into the game under your full control. If they are core units in a campaign the best thing to do is get them out of the way rather than risk losing them completely - pinned units will load onto transports so think of it as casevac. If they aren't core units they might prove useful later in the game - they may be capable of one or two shots should an enemy unit stray into LOS.
cheers, Tim |
Re: war trauma?
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Re: war trauma?
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Having at least 1 friend who is status OK within 6 hexes helps shave a bit off too. Routers take note of any other friendly routers close by in the surrender testing. If in a pack of routers they are more likely to throw in the towel to enemy within 1 hex. cheers Andy |
Re: war trauma?
Which is one reason suppression is so important, I've won battles in Poland and France where there were more troops in route than any I ever killed. And lost as the Russians in Finland for the same reasons. Panic can spread like wild fire and the game does do a fair job of simulating this aspect of combat.
Bob out:D |
Re: war trauma?
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Re: war trauma?
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i've already lost battles like that, but usually after the enemy finds a way to destroy my HQ, without A0 it seems harder to rally, is A0 the "supreme rallyer?"[/quote] Yes, of course. Don |
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