.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Writing Strategy and CBM (http://forum.shrapnelgames.com/showthread.php?t=40882)

OmikronWarrior October 14th, 2008 01:03 PM

Writing Strategy and CBM
 
I play most of games with a group outside of shrapnel forums, and these games are all played with out mods. However, I recently started paying attention to the games being offered in the subforum here, and I noticed a very high percentage of them use the Conceptual Balance Mod. When I write my guides, I write them for Vanilla Dom3, as do most people. Yet, if most people are using a game changing mod (which makes rainbows and growth scales a heck a lot more attractive, for example), then are my guides and advice worth while to people?

Edratman October 14th, 2008 01:17 PM

Re: Writing Strategy and CBM
 
The guides are very worthwhile.

fungalreason October 14th, 2008 01:35 PM

Re: Writing Strategy and CBM
 
I think an interesting aspect of many guides is not necessarily the specifics of what spells or units to use. One of the most helpful things is gaining an understanding of how to look at the huge list of stuff available to a particular nation and identify the strengths and shore up its weaknesses.

I know there have been plenty of cases where something someone has mentioned in a guide has made me realize that a similar tactic can be used with a completely different nation. I think if you're able to get that from a guide, it doesn't really matter if it's written based on CBM or the normal game, it's always going to be useful.

K October 14th, 2008 03:10 PM

Re: Writing Strategy and CBM
 
Since the CBM mod is so poorly documented and makes so many minor changes, only a few people can write or even understand a "CBM guide" version of a guide

So don't sweat it. Rest assured that most players are like you and don't use the subforum or mods.

Crust October 14th, 2008 04:00 PM

Re: Writing Strategy and CBM
 
Even if not directly applicable (or entirely correct, take everything with a grain of salt) any guide contributes to understanding the game, and I'd imagine anyone playing with CBM would consider what the differences are and decide for themselves.

Sombre October 14th, 2008 04:53 PM

Re: Writing Strategy and CBM
 
Quote:

Originally Posted by K (Post 645595)
Since the CBM mod is so poorly documented and makes so many minor changes, only a few people can write or even understand a "CBM guide" version of a guide

So don't sweat it. Rest assured that most players are like you and don't use the subforum or mods.

Personal bias much?

I don't think CBM actually is poorly documented. Every change it makes is documented after all - what it actually lacks is guides like the one being suggested in this thread.

Plenty of people do use CBM for MP and of those players, many are longtime veterans, so it's definitely worth considering it as an option.

Also if you were to write a CBM version of a guide, I would hope everyone could understand it, since you'd presumably highlight the ways in which CBM changes things for that nation.

K October 14th, 2008 05:02 PM

Re: Writing Strategy and CBM
 
Quote:

Originally Posted by Sombre (Post 645626)
Quote:

Originally Posted by K (Post 645595)
Since the CBM mod is so poorly documented and makes so many minor changes, only a few people can write or even understand a "CBM guide" version of a guide

So don't sweat it. Rest assured that most players are like you and don't use the subforum or mods.

Personal bias much?

I don't think CBM actually is poorly documented. Every change it makes is documented after all - what it actually lacks is guides like the one being suggested in this thread.

Really? I was considering playing a CBM game a few months back and I couldn't find all the changes on the threads dedicated to the mod (just a few changelogs). If there is a list somewhere, I'd be interested in a link.

Sombre October 14th, 2008 05:10 PM

Re: Writing Strategy and CBM
 
It's included in the attachment as a text file iirc.

I never look at it because, hey, the dm is right there and is by definition more accurate.

K October 14th, 2008 05:28 PM

Re: Writing Strategy and CBM
 
Quote:

Originally Posted by Sombre (Post 645634)
It's included in the attachment as a text file iirc.

I never look at it because, hey, the dm is right there and is by definition more accurate.

Thanks. Now that I've found it, it confirms my suspicions that it is literally hundreds of changes whose only purpose seems to be to confuse players who aren't skilled modders.

I assume a text editor is needed to open a dm file, but since I'm not teaching myself to mod the game just to play it with one mod, I guess it doesn't matter.

Crust October 14th, 2008 05:41 PM

Re: Writing Strategy and CBM
 
Quote:

Originally Posted by K (Post 645641)
Quote:

Originally Posted by Sombre (Post 645634)
It's included in the attachment as a text file iirc.

I never look at it because, hey, the dm is right there and is by definition more accurate.

Thanks. Now that I've found it, it confirms my suspicions that it is literally hundreds of changes whose only purpose seems to be to confuse players who aren't skilled modders.

Oh really. Having looked into the mod since I joined a game using it, literally hundreds of changes whose only purpose seems to be to confuse players seems fallacious in the extreme. Whether or not you agree with a specific change the intention can hardly be questioned.


All times are GMT -4. The time now is 11:25 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.